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Tuesday Magic Item – Spelldancer’s Mask

26 September, 2017

What do you see?“The local sorcerer are very . . . energetic,” said Voddick, dodging a spinning dancer and their tambourine.

Gollaon cast an admiring gaze as the athletic dancer slide by.  “And very fit.  I approve.  Magic spinners often give into sloth, relying on their magic, and neglecting their physical self.  No such problems here.”

“Agreed, they are all very fit,” nodded Voddick.  “I am glad we are working with them, they seem like they would be quite terrifying on the battlefield.”

“And possibly other places too.”

Spelldancer’s Mask

These full face masks are decorated with runes and sigils on both sides, they can be composed of a variety of materials depending on the tradition of the maker, everything from carved wood to shaped metal can (and had) been used.  The only requirements are the high degree of care and effort placed into the creating of the mask.

When worn, the wearer can see the shifting flows of magic which are especially visible around those casting spells and active magic items, this gives a +4 competence bonus to Spellcraft checks to identify what spell is being cast or magical effects are active in an area.  However, while wearing the mask, the flows of magic obscure the real world, imposing a -4 penalty to sight-based perception tests.

Thrice a day, by taking a full round action to cast a spell while dancing with the flow of the magic, the wearer can increase the DC of a spell by 1 or  gain a +2 bonus on caster level checks made to overcome a creature’s spell resistance or for counterspelling.

If the wearer has five or more ranks in Perform (dance), they gain a +1 dodge bonus to armor class against targeted spells and a +1 competence bonus to Reflex saves against magical effects.

Aura faint divination; CL 5th
Slot head; Price 7,500; Weight
Construction Requirements
Craft Wondrous Item, arcane sight, cat’s grace; Cost 3,750

For D&D 5E:

Wondrous item, uncommon (requires attunement)

First paragraph as above.

When worn, the wearer can see the shifting flows of magic which are especially visible around those casting spells and active magic items, this gives advantage to any roll to identify what spell is being cast or magical effects are active in an area.  However, while wearing the mask, the flows of magic obscure the real world, imposing disadvantage to all sight-based perception tests.

Up to three times, by spending an additional bonus action while to cast a spell while dancing with the flow of the magic, the wearer can increase the DC of a spell by one.  These uses reset after the wearer takes a long rest.

If the wearer has the Perform skill, they gain advantage on a Dexterity save against a magical effect.  Once this ability is used, it cannot be used again until the wearer has taken a long rest.

Notes: A magic mask that sees magic to round out the theme for the month.

Photo by “Mask” by Sybil Liberty is licensed under CC BY 2.0.

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