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Elemental Candle for D&D 5E

14 September, 2017

Light the darknessVoddick set the lit match to the yellow flame and both went out.  “That is hard to get used to.”

“True,” agreed Gollaon, blinking after images from his sight.  “But useful.  How often are you going to drop a candle into a fire?”

“And even then you would still have light,” noted Voddick with a grin.

“Good point,” Gollaon grinned back.  “I think we should see about getting some of the others too.”

“Agreed, a candle that burns underwater seems most useful.”

Elemental Candle

Wondrous item, uncommon

These candles are made of purest materials imbued with raw elemental essence giving them unique properties.  Making them is tricky and requires considerable skill either as a alchemist or chandler as well as the ability to manipulate the elements.

There are four primary type of candle, one for each of the primary elements, and they share certain characteristics:

  • They burn brightly, giving off light equal to a torch but without smoke.
  • They burn long, only one inch of the candle is consumed for each day it burns.
  • They can enhance the magic of the element they are made of.  An elemental of the appropriate type summoned while the candle is burning are harder to dispel, the caster treated as if the spell was cast at one level higher for the purpose 0f resisting dispelling and banishing magic, and (optionally) at the cost of a number of inches of the candle equal to the spell level, the elemental conjured gain +2 to their Constitution and +2 to either Dexterity (for Air or Fire elementals) or Strength (for Earth or Water elementals) and the duration of the summoning is doubled.

Each of them has a unique appears and special abilities based on their element:

  • Air, is a pale almost translucent white and burns with a sky blue flame that clears the air leaving a lingering scent of ozone.  Under an open sky, it casts twice as much light and it is only extinguished by water.  Its flames deal 1d4 points of electrical damage to fire creatures.  The bearer of the lit candle gains advantage to Acrobatic rolls to for jumps and falls.
  • Earth, looks like sandstone and burns with a yellow flame that smells of newly turned earth with a metallic undertone.  Confined and under the earth, it casts twice as much light and it is only extinguished by an greater amount of fire.  Its flames deal 1d4 points of acid damage to water creatures.  The bearer of the lit candle gains advantage to any roll or sabe to avoid be pushed, shoved or tripped.
  • Fire, glows with an interior light and burns with an angry red flame that dries the area and smells of cinnamon.  The bearer and all allies within 20′ of them can see through flame and smoke as though it was a light fog and it is only extinguished by a mighty blast of air.  Its flames deal 1d4 points of fire damage to earth creatures.  The bearer of a lit candle gains advantage to Intelligence (Medicine) rolls.
  • Water, is a shifting blend of blue and green and burns with a sea-foam white flame leaving the scent of the ocean behind.  Underwater, it casts twice as much light and it can only be extinguished by earth.  Its flame deal 1d4 points of cold damage to air creatures.  The bearer of the lit candle gains advantage on rolls related to swimming and may swim as quickly as they move on land.

An elemental candle usually begins with a twelve inch length but can be made in other sizes.

Notes: For the Pathfinder version look here.  Updated with what the candles smell like when lit.

Photo “Candles” by Vladimir Agafonkin is licensed under CC BY 2.0.

 

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2 comments

  1. Candle interesting fact. Thanks for sharing, but can we add some aromatic to candle?


    • While normally, this is the sort of comment I would consider spam (given that it links to a business page). This one actually makes a good point that I will address when I have time.



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