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Tuesday Magic Item – Harvest Crown

1 August, 2017

So regal, so cuteVoddick grabbed another mug of ale as the platter went by.  “It is lovely to actually get a chance to enjoy a festival.”

Gollaon played a short tune on his flute and then said, “Indeed.  Good to be able to enjoy the fruits of our work for once.”

“So true, the town is safe, the beer is tasty and the music is good,” said Voddick with a broad smile.

“A welcome diversion before we return to work.”

“I will drink to that.”

Harvest Crown

These crowns are made of woven plants newly harvested and woven into patterns traditional to the community making them.  Sometimes there is only one awarded, sometimes two, but almost never more than that.  The crowns remain fresh and strong for a year and then suddenly become dry and brittle, breaking apart at the slightest touch.

These items are made by each farming community are awarded according to whatever esoteric rules that have evolved among its members but it is always awarded during the harvest festival.  The wearer gains a +4 competence bonus on social skills checks when dealing with members of the community or anyone in the community, visitor or guest.

The crown protects the wearer as though it was a full helm and once a week, the wearer may use one of the following abilities (which they also benefit from):

  • Defend the Community, gives all in earshot a +4 morale bonus to save against fear, a +1 morale bonus to attack rolls and temporary hit points equal to the wearer’s Charisma modifier (if positive) and level for 5d6 minutes.  The wear must not flee the fight or all of the bonuses end immediately.
  • Lead the Work, gives all within earshot of the wearer a +4 competence bonus to any and all checks a complete a particular task which can take no more than eight hours.  The wearer must participate in the effort.

x

For D&D 5E:

Wondrous item, uncommon (requires attunement via ritual)

First paragraph as above.

These items are made by each farming community are awarded according to whatever esoteric rules that have evolved among its members but it is always awarded during the harvest festival.  The wearer gains advantage on social skills rolls when dealing with members of the community or anyone in the community, visitor or guest.

The crown protects the wearer as though it was a full helm and once a week, the wearer may use one of the following abilities (which they also benefit from):

  • Defend the Community, gives all in earshot advantage to saving throws against fear and temporary hit points equal to the wearer’s Charisma modifier (if positive) and level for 5d6 minutes.  The wear must not flee the fight or all of the bonuses end immediately.
  • Lead the Work, gives all within earshot of the wearer advantage to any and all attribute rolls to a complete a particular task which can take no more than eight hours.  The wearer must participate in the effort.

Notes: A magic item for Lammas and broadly supporting the month’s theme.

Photo “Harvest princess with hops crown” by Joe Goldberg is licensed under CC BY 2.0

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