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Tuesday Magic Item – Magical Incense

25 July, 2017

Drifting smokeVoddick rubbed at his nose. “Incense always make he want to sneeze.”

“Well do not,” whispered Gollaon.  “We do not want to offend any of these god-botherers.”

Voddick nodded and tried to breath through his scarf. “Why are we here again?”

“Because our patron asked us to be.”

Voddick nodded and sighed.

Magical Incense: Calming, Mystic Focus, Petitioning

Incense comes in various forms, block, cone, coil, stick and no doubt others.  Magical incense must by lit and breathed in to be able to use if, each unit of incense fills a 10 x 10 foot area and requires a minute to take effect.  One can hold their breath or move other of the area to avoid then effect should they wish.

Some forms of magic incense are:

Calming, those affected by the incense gains a +4 morale bonus to resist extreme emotions but -4 to resist any effect that calms them.  Morale bonuses to attack and damage are reduced by one for those under the effect of this incense.  Its effects last 30 + 5d6 minutes.

Mystic Focus, those effected gain a +4 bonus to Concentration checks for 5 + 5d6 minutes or until they fail one.  They also have the option of expending their mystical focus to add +4 to a roll to overcome spell resistance and increases the DC of the spell by 1.

Petitioning, must be offered in sacrifice to a god or divine being, the person offering it gains +4 sacred bonus to a single Charisma made to influence said divine being, its agents or followers, made within the next day.

Aura faint enchantment and transmutation; CL 5th
Slot none; Price 250 (calming) / 1,000 (mystic focus)/ 50 (petitioning); Weight
Construction Requirements
Brew Potion or Craft Wondrous Item and 5 ranks in Craft: Alchemy, calm emotion or charm person (calming) / dispel magic (mystic focus) / eagle’s splendor; Cost 125 (calming) / 500 (mystic focus)/ 25 (petitioning)

For D&D 5E:

Wondrous item, common (petitioning)/ uncommon (calming or mystic focus)

First Paragraph as above.

Some forms of magic incense are:

Calming, those affected by the incense gains advantage on saving throws to resist extreme emotions but disadvantage on saving throws to resist any effect that calms them.  Its effects last 30 + 5d6 minutes.

Mystic Focus, those effected gain advantage on Constitution rolls to maintain concentration for 5 + 5d6 minutes or until they fail one.  They also have the option of expending their mystical focus to force being saving throws against one of their spells to have disadvantage.

Petitioning, must be offered in sacrifice to a god or divine being, the person offering it gains +4 sacred bonus to a single Charisma made to influence said divine being, its agents or followers, made within the next day.

Notes: Incense is a common tool of meditation and offering, yet rarely used or referenced in RPGs.  Thought I would play with some ways to use it in game.

Photo “Incense” by d_pham is licensed under CC BY 2.0

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