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Tuesday Magic Item – Zarya Cloak

20 June, 2017

A new dawn“It seems a dangerous plan to cross this ancient battlefield,” said Voddick, glancing around his crossbow ready, “especially at night.”

“What could go wrong?” asked Gollaon, hand resting on his sword hilt.  “Besides the obvious of course.”

“Well, I am glad the sun priestess is with us,” added Voddick.  “Such people always have useful tricks if we met ghosts or ghoulies.”

“Agreed.”

Zarya Cloak

These fine cloaks have an outer layer of deep midnight blue while the interior lining is the graduated colors of the dawn.  The cloak clasp incorporates a sun disk and silver stars set with crystals.

The basic ability of the cloak is, more so than any other cloak, to protect its wearer from the elements which the wearer is guarded from as an endure elements.  They are also warded from cold damage gaining resistance to cold five or half their level (rounded up) whichever is higher.

But it primary ability is inspiring hope, once a day, the wearer may cast back the cloak (move action) revealing its inner lining and letting the hope and promise of the dawn wash forth:

  • All allies within 30′ gain a +1 morale bonus to attack rolls and saves, raised to +3 against fear, and gain temporary hit points equal to half their level plus the cloak wearer’s Charisma bonus for the wearer’s level in rounds.
  • All enemies within 60′ are dazzled for 1d6+1 rounds (Reflex DC 17 for half duration) and any undead in that radius lose five points of damage reduction for the same duration (Fortitude save DC 17 for half duration) and incorporeal undead lose that trait for one round.

If the wearer of the cloak is a Cleric of the Sun (or similar cults) or has five or more ranks of Perform (dance), the duration of the bonus to the allies is increased by three rounds and the save DCs for enemies is raised by one.

Aura strong evocation; CL 13th
Slot shoulders; Price 14,000; Weight 1 lb
Construction Requirements
Create Wondrous Items, prayer, protection from energy, sunbeam; Cost 7,000

For D&D 5E:

Wondrous item, rare (requires attunement)

First paragraph as above.

The basic ability of the cloak is, more so than any other cloak, to protect its wearer from the elements which the wearer is guarded from natural extremes of heat and cold.  They are also warded from cold  gaining resistance to cold damage.

But it primary ability is inspiring hope, the wearer may cast back the cloak revealing its inner lining and letting the hope and promise of the dawn wash forth:

  • All allies within 30′ gain advantage to saves against fear and gain temporary hit points equal to half their level plus the cloak wearer’s Charisma modifer for the wearer’s level in rounds.
  • All sighted enemies within 60′ are dazzled and have disadvantage on the next attack roll they make and any undead in that radius lose any damage reduction their have for one round or two rounds if their CR is half of less of the wearer’s level.

This ability can only be used once before the wearer must take a long rest to recharge it.

If the wearer of the cloak is a Cleric of the Sun (or similar cults) or has proficiency in Perform, the duration of the bonus to the allies is increased by three rounds.

Notes: Zarya is Sunrise in Russian.  Not quite an item for the Summer Solstice but close thematically.

Photo is “Silhouette of Woman on Phone on Beach at Sunrise” by jaliyaj is licensed under CC BY 2.0

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