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New Magic Item – Flesh-Biting Blade

19 February, 2017

Dangerous to allGollaon looked over the captured sword.  “Nasty piece of work.”

Voddick, rubbed under the cut on his forehead, “Very.  I would be careful with it, my friend.  Such weapons often have evil spirits bound into them.”

“Not a wise choice,” Gollaon managed to force it back into its scabbard.

“No, weapon-bound spirits are dangerous enough, it is foolish to temp fate by binding one that is malevolent.”

Flesh-Biting Blade

These weapons usually look vicious with wavy or serrated blades, they are very hard to keep clean and often have bits of hair or skin caught in their edge, but this does not impair their sharpness and ability to inflict damage.

These blades want to sink their sharp edge into flesh, the wielder can feel that desire and had best be aware of it.  The flesh-biting blade is a +2 weapon that ignores the first four points of natural armor or armor made from animal material; against those of flesh with no non-living armor armor it gains the keen enhancement as it bites deeply into the wound, against those of flesh encased in non-living armor, it gains the wounding enhancement as the blade tears at what flesh it can reach.

The blades feed on the damage they cause, gaining back one hit point for each ten it inflicts on a living creature of flesh.  It can pass on this ability to its wielder, by consuming the fresh flesh of those the blade has slain, the wielder heals 1d8+[half the number of levels/hit dice of the slain].  This can only be done once per slain being and requires at least a minute of consumption.  Once someone starts this path, they find anything other than fresh meat -preferably killed by the wielder- unpleasant to eat, with the desire for fresh meat to consume growing with its absence.  The loss of the blade will not stop this hunger.

Aura moderate necrourgy; CL 9th
Slot none; Price 33,000 + weapon; Weight by weapon
Construction Requirements
Craft Magic Arms and Armor, create undead or summon monster V, vampiric touch; Cost 16,500 + weapon

For D&D 5E:

Weapon (any bladed), rare (requires attunement)

First paragraph as above.

These blades want to sink their sharp edge into flesh, the wielder can feel that desire and had best be aware of it.  The flesh-biting blade gives its wielder +2 to attack and damage rolls and ignores the first two points of natural armor or armor made from animal material; against those of flesh with no non-living armor it bites deeply into the wound scoring a critical hit on a roll of 19 or 20, against those of flesh encased in non-living armor, it tears at what flesh it can reach, leaving bleeding wounds behind: At the start of each of the wounded creature’s turns, it takes 1d4 necrotic damage for each time it has been wounded by the blade, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

The blades feed on the damage they cause repairing it self as it causes damage.  It can pass on this ability to its wielder, by consuming the fresh flesh of those the blade has slain, the wielder heals 1d8+[half the number of levels/hit dice of the slain].  This can only be done once per slain being and requires at least a minute of consumption.  Once someone starts this path, they find anything other than fresh meat -preferably killed by the wielder- unpleasant to eat, with the desire for fresh meat to consume growing with its absence (perhaps gaining a flaw such as “Blood-thirsty and flesh hungry”).  The loss of the blade will not stop this hunger.

Notes: Inspired by a suggestion from my lovely wife.  It falls into the realm of semi-cursed item, after all, you do not have to indulge.

“Sword” by South Indian, possibly Deccan via The Metropolitan Museum of Art is licensed under CC0 1.0

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