
Tuesday Magic Item – Timekeeper’s Talisman
27 December, 2016“Our new ally seems to have a remarkable ability to be in the right place at the right time,” said Voddick.
Gollaon nodded. “Time certainly has something to do with it. I think she has access to some sort of chronourgic item.”
“Chrono-whatic?”
“The magic of time, somehow, she perceives its flows and can occasionally manipulate them.”
“That sounds handy.”
Timekeeper’s Talisman
These items are almost always made of tarnished silver (even when new, the silver is tarnished) and are a fine hourglass filled with pale pink crystalline sand on a strong silver chain.
The foundation power of the talisman allows the wearer to sense the flow of time and know when to react, this translates to a +4 bonus to initiative and the wearer gains a +2 bonus to Reflex saves if their class does not have a good Reflex save or allows them to, once per day, roll twice for a save (decided before the roll) and take the best of the two rolls if they have a good Reflex save.
Its more impressive power is that it can steal time and store it. This is represented by a slow spell (DC 18), if the slow is successful (i.e., at least one target was affected by it) then the crystal sand turns a pale violet. While it is violet, the wearer can trigger a haste effect on them self (only). The pale violet charge lasts 1d6+1 days, if it is not used before then, it randomly discharges, targeting a random being within 30′ to be effected by the haste effect. Once the haste has been used, the sand become pink again. However, the slow/haste chain of effects cannot be used more than once a day.
Some say that breaking the talisman will generate a time stop but surely that is just a rumor.
Aura moderate transmutation; CL 9th
Slot neck; Price 25,000; Weight –
Construction Requirements
Craft Wondrous Items, haste, slow; Cost 12,500
For D&D 5E:
Wondrous item, rare (requires attunement)
Description as above.
The foundation power of the talisman allows the wearer to sense the flow of time and know when to react, this translates to advantage on initiative and the wearer gains proficiency with Dexterity saves if their class does not already grant it or allows them to, once per day, have advantage on a Dexterity save if they have proficiency with Dexterity saves.
Its more impressive power is that it can steal time and store it. This is represented by a slow spell (DC 14), if the slow is successful (i.e., at least one target was affected by it) then the crystal sand turns a pale violet. While it is violet, the wearer can trigger a haste effect on them self (only). The pale violet charge lasts 1d6+1 days, if it is not used before then, it randomly discharges, targeting a random being within 30′ to be effected by the haste effect. Once the haste has been used, the sand become pink again. However, the slow/haste chain of effects cannot be used more than once a day.
Some say that breaking the talisman will generate a time stop but surely that is just a rumor.
Notes: The end of the year always has me thinking about time.
Photo by The Manic Macrographer and used under a Creative Commons Attribution 2.0 Generic license.
Some say that breaking the talisman will generate a time stop but surely that is just a rumor.
Of course! Just a rumor, surely.