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Tuesday Magic Item – Sadaqah Coin

20 December, 2016

Give out of kindness“Why would anyone want to kill such a pious and generous man?” asked Voddick, looking down from his rooftop vantage point into the bazaar.

“There is always someone who dislikes the air of sanctity,” replied Gollaon, testing the draw on his bow.

“Well, people could stand to be nicer to one another is all that I am saying.”

“I dare say that you are right.”

Sadaqah Coin

This coin are struck from common by hard wearing metal such as iron or bronze and usually show marks of wear and handling.  They are marked with prayers of charity on both sides and occasion a symbol of kindness.

The bearer of the coin realizes that their acts of charity and kindness will be rewarded with the ability to provide more charity and kindness (and some protection).   The bearer gains a +4 moral bonus to  Constitution checks made to avoid nonlethal damage from starvation or thirst and Fortitude saves made to avoid nonlethal damage from hot or cold environments.

The greater powers of the coin are limited by the owner’s level or their degree of charity, whichever is most restrictive.

Character level / Amount of Charity / Gift available

1st / Tithe (10%) / Cure Light Wounds or Sanctuary

5th / Quarter / Protection from Evil or Remove Disease

9th / Half / Create Food and Water

12th / Almost all / Mass Cure Light Wounds (healing only, does not harm undead) or Remove Curse

15th / All but necessites / Raise Dead or Restoration

The spells use the character’s level as caster level, their Wisdom or Charisma (whichever is higher) if a statistic is needed and each can be cast once a day, with one additional use for for each higher tier achieved (for example: a 9th level character who gives almost all to charity would be able to use Create Food and Water once, Protection from Evil/Remove Disease twice and Cure Light Wounds/Sanctuary three times in a day).

The loss of the coin (especially if it is given away freely) does not cause the loss of existing gifts but new gifts cannot be gained and if the persons degree of charity drops, they lose access to the higher tier abilities and cannot regain them without the coin.

Aura strong conjuration; CL 15th
Slot none; Price 75,000; Weight
Construction Requirements
Craft Wondrous Items, quest, raise dead, restoration; Cost 37,500

For D&D 5E:

Wondrous item, rare (requires attunement, but see below)

Description as above.

The bearer of the coin realizes that their acts of charity and kindness will be rewarded with the ability to provide more charity and kindness (and some protection).   The bearer gains advantage to rolls made to avoid consequences from starvation or thirst and saves made to avoid damage from hot or cold natural environments.

The greater powers of the coin are limited by the owner’s level or their degree of charity, whichever is most restrictive.

Character level / Amount of Charity / Gift available

1st / Tithe (10%) / Cure Wounds or Sanctuary

5th / Quarter / Lesser Restoration or Protection from Evil

9th / Half / Create Food and Water

12th / Almost all / Mass Cure Wounds or Remove Curse

15th / All but necessites / Raise Dead or Greater Restoration

The spells use one third of the character’s level, rounded down, or the spell’s actual level (whichever is lower) as the spell’s level it is cast at and their Wisdom or Charisma (whichever is higher) if a statistic is needed and each can be cast once before needing a long rest to restore access, with one additional use for for each higher tier achieved (for example: a 9th level character who gives almost all to charity would be able to use Create Food and Water once, Lesser Restoration/Protection from Evil twice and Cure Wounds/Sanctuary three times in a day).

The loss of the coin (especially if it is given away freely) does not cause the loss of existing gifts but new gifts cannot be gained and if the persons degree of charity drops, they lose access to the higher tier abilities and cannot regain them without the coin.

Notes: Inspired by the tradition of Sadaqah which is said to “remove 70 gates of evil.”  Again, the GM and players should discuss the definition of charity so they are all have an agreed upon definition to allow proper and fun use of this item.

Photo by Howard Lake and used under a Creative Commons Attribution-ShareAlike 2.0 Generic license.

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