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Tuesday Magic Item – Lucia’s Crown of Light

13 December, 2016

Let the light guide you“Nice to be helping for a change,” said Voddick carrying a large sack, and following behind the young woman with her glowing crown.

“Indeed,” agreed Gollaon, “better to bring weal rather than woe.”

“It is unfortunate that such tasks are usually well outside our employment.”

“Well, we are exceptionally skilled mercenaries, such skills generally involve helping people by protecting them from worse people.”

“Truth.”

Lucia’s Crown of Light

These blessed items appear as a wreath of leaves that are evergreen.  When worn by one of good intentions or holy spirit, a ring of lights appear around the wreath bathing the area around it in holy light.

For those of good intentions or holy spirit, the crown radiates light and any food or water that the light falls on is purified (as purify food and drink).  The wearer casts any cure or healing spells as though they were two levels higher.

On winter nights, the light fortifies those allied with the wearer (+2 morale bonus to saves against fear, cold and the powers of evil) and guards the wearer, as protection from evil.

Once a winter night, the wearer may call upon the powers of light and good, increasing the light to that of daylight for ninety minutes, and any allies in the light when it is first called is healed as if a mass cure light wounds and protected by remove fear (both cast at 9th level of effect or the wearer’s level, whichever is higher).

Aura strong abjuration and conjuration (healing); CL 11th
Slot head; Price 20,000; Weight
Construction Requirements
Craft Wondrous Item, mass cure light wounds, daylight, owl’s wisdom, quest; Cost 10,000

For D&D 5E:

Wondrous item, very rare (requires attunement by a character with a good alignment)

Description as above.

For those of good intentions or holy spirit, the crown radiates light and any food or water that the light falls on is purified (as purify food and drink).  The wearer may casts any cure or healing spells as though they they used a spell slot of one level higher up to three times a day.

On winter nights, the light fortifies those allied with the wearer (advantage on saves against fear, cold and the powers of evil) and guards the wearer, as protection from evil.

Once a winter night, the wearer may call upon the powers of light and good, increasing the light that of daylight for ninety minutes, and any allies in the light when it is first called is healed for 2d8 plus the wearer’s Wisdom or Charisma modifier (whichever is higher).

Notes: Inspired by the story of St Lucy, whose day it is today.   Obviously, the GM should work with their players for a fair definition of good intentions.

Image from WikiMedia Commons and is in the Public Domain.

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