h1

Tuesday Magic Item – Black Sow’s Tail

1 November, 2016

potential tail donarVoddick made a sign against evil and turned away from the passing mercenary.

“What was that about?” asked Gollaon.

“He was wearing a black sow’s tail, a piece of dark magic,” replied Voddick.  “It feeds on death and keeps you alive so that you can kill more.  Thoroughly unpleasant.”

“Ah, I have heard of similar items,” nodded Gollaon, “their wearers usually come to a bad end.”

“But they cause much evil before then.”

Black Sow’s Tail

These items are often made by hedge wizards and village witches, requiring only the tail of a black sow and a variety of herbs to create.  They are usually as simple as the cured tail on a string, but some fancy them up with copper or silver wire and a chain.  As the tail become charged with power, it curls upon itself.

Each time the wearer kills a warm-blooded creature with two or more hit dice or any intelligent being, the Black Sow’s Tail gains a charge up to three.  Once it is fully charged, the wearer gains 1d4 temporary hit points (that stack with themselves up to a total of six) that last for ten minutes on a kill.  The stored charge triggers whenever the wearer is dropped to negative hit points, the wearer is immediately stabilized, at the cost of one charge, and may take standard action while disabled without losing hit points, at the cost of a charge.

However, undead are attracted to the wearer and the wearer is vulnerable to their attacks, undead gain a +2 bonus on attack rolls and double their critical threat range against the wearer who also suffers a -2 penalty to saves against attacks and abilities of the undead.

Aura faint necrourgy; CL 5th
Slot neck; Price 1,500; Weight
Construction Requirements
Craft Wondrous Item, vampiric touch; Cost 750

For D&D 5e:

Wondrous item, uncommon (requires attunement)

Description as above.

Each time the wearer kills a warm-blooded creature with two or more hit dice or any intelligent being, the Black Sow’s Tail gains a charge up to three.  Once it is fully charged, the wearer gains 1d4 temporary hit points (that stack with themselves up to a total of six) that last for ten minutes on a kill.  The stored charge triggers whenever the wearer is dropped to zero hit points, whenever the wearer fails a death save they may reroll, at the cost of one charge.

However, undead are attracted to the wearer and the wearer is vulnerable to their attacks, undead gain a advantage on on attacks against the wearer who also suffers disadvantage to saves against attacks and abilities of the undead.

Notes: This draws upon the Welsh legend of Yr Hwch Ddu Gwta, a tailless black sow that consumed children and who often appear on Calan Gaeaf (the Welsh first day of Winter, today, November first) with a headless woman.

Photo by Audrey and used under a Creative Commons Attribution 2.0 Generic license.

Advertisements

Please share your thoughts

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: