New Monster – Alchemical ReAgent10 October, 2016
In the abandoned quarter where the illegal alchemists ply their trade and vats of flawed mixture are dumped into the sewers, odd things have begun to emerge . . .
These are beings spontaneously created by the interaction of magical and alchemical wastes mixing with organic and inorganic materials creating a disturbing imitation of life with a dim spark of intelligence.
Alchemical ReAgent CR 3
N Small construct (accidental, awakened)
Init +5; Senses darkvision 60′, low-light vision; Perception +2
AC 14, touch 12, flat-footed 13 (+1 Dex, +2 natural armor +1 size)
hp 26 (3d10+10)
Fort +1, Ref +2, Will +1
Immune construct traits; Resist acid 10, cold 5; DR 5/magic; made of discards
Weaknesses can be unbound
Speed 25 ft., climb 10 ft., swim 10 ft
Melee 2 slams +5 (1d4 bludgeoning + 1 acid + alchemical spill)
Missile alchemical spit +5 ranged touch (1d2 acid + alchemical spill)
Str 10, Dex 13, Con –, Int 6, Wis 10, Cha 6
Base Atk +3; CMB +2; CMD 13
Feats Improved Initiative Weapon Finesse
Skills Perception +2, Stealth +7
Languages understand local languages and may speak them very poorly
SQ made of discards, potion powered
Alchemical Spill (Su) As it is made of discarded alchemical wastes, its touch (or spittle) carries traces of those and may be a minor poison, burst into flames (as alchemical fire) or any similar sort of effect generated by alchemy as determined by the GM but it generally should not cause more that 1d6 damage and any saves will be at a maximum DC of 11.
Can be UnBound (Ex) Any effect that unbinds or dispels magic can be used to break the Alchemical ReAgent back to its component elements, it must make a Will save of take 1d8 points of damage per level of spell and be stunned for one round, on a successful save it takes half damage and it not stunned.
Made of Discards (Ex) The body of the ReAgent is made of discarded this and that and provides it with some protection based on that, the most fragile would be one composed of discarded bottles and paper would have a +2 natural armor and hardness 1, while one assembled from metal scrap, springs and wire (the toughest that one is likely to be) would have +8 natural armor and hardness 5 with most being somewhere in the middle (+4 natural armor, hardness 3).
Potion Powered (Su) Each Alchemical ReAgent with have 1d4+2 random half-strength potions flowing through it at anyone time, once a round as a free action, it may activate one potion. Even though it is a construct, potions of cure wounds heal it as though it were a living being.
If it can absorb an alchemical concoction or potion as a swift action, it immediately heals one hit point per 25 gold value of the mixture and it can use it as a free action (but still only one potion effect per round).
Environment urban or anywhere alchemical waste pools
Organization solitary, very rarely a colony (2-5) will form
These unfortunate creatures are created from the reaction between discarded magical wastes and the environment, the magic creates a spark of life which assembles a body from what is near by be that broken potion bottle, bricks or dead rats.
They are not usually malevolent but curious and inadvertently destructive lacking understanding of living creatures and how easily damaged they can be. They want to find a place in the world and can be firm friends to those who show kindness and implacable foes to cruel.
Given time and a source of alchemical effluvia a ReAgent can grow though none have never been found to grow to more than large size, but even a large one can be quite terrifying.
Notes: A monster for sewers, the basement of mad wizards towers and other odd and unpleasant places. And not the best, or most accurate, name but I could not come up with anything better.