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Tuesday Magic Item – Deathspeaker’s Gorget (for Pathfinder and D&D5)

13 September, 2016

Through me, the dead speak“I am unsure if disturbing the dead is wise, even if it does have the information we need,” said Voddick watching the Deathspeaker work.

“Not my choice either, my friend,” answered Gollaon, “but we are not the one’s paying for the service.”

Voddick made a gesture to ward against evil.  “Still does not seem right.”

“Right or not, I just hope it works.”

Deathspeaker’s Gorget

These heavy gorgets are made of gold and decorated with runes and signets, and occasionally with holy symbols of the deities of dead.  They are always cold to the touch, never warming up from physica contact with the living.

A short ritual, one minute, establishes a ink between the wearer and a corpse touched.  The wearer speaks with the voice of the deceased and can answer up to six questions drawing upon the knowledge of the dead.  The dead person’s shade is likely to communicate cryptically and it cannot speak of anything after its dead, it may lie or conceal the truth, especially if doing such would hurt its family or reputation, though the speaker will usually sense that such is happening though not what the truth is.

There is no risk for asking up to three questions, but each question afterward risks lingering influence by the shade, requiring a Will save [DC 8 + twice the number of questions asked] to resist having a compulsion laid upon them, usually to complete some minor tasks for the deceased.

The gorget’s magic can be used up to three times a day.

Aura faint necrourgy; CL 5th
Slot neck; Price 15,000; Weight .5 lbs
Construction Requirements
Craft Wondrous Items, speak with dead; Cost 7,500

For D&D5:

Wondrous item, uncommon (requires attunement)

As above except that the save to resist the shade’s influence is a Charisma save [DC 9 + number of questions asked].

Notes: This is what sort of magic items I get after watching shows about coroners.

Photo by Kim Støvring and used under a Creative Commons Attribution 2.0 Generic license.

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2 comments

  1. You don’t see many (well, any) magic gorgets. Glad to see you rectifying that.


    • Obscure magic items are my specialty.



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