Tuesday Magic Item – Jellyfish Discus30 August, 2016
“What was that?” cried Voddick watching the whirling disc continue on beyond him.
“Get down!” shouted Gollaon, taking shelter behind a wall. “Do not let them hit you.”
“What are they?”
“Terrors of the sea reformed into weapons against those on land,” replied Gollaon, stringing his bow.
A cry went up from one of the other soldiers, now enmeshed is writhing tentacles. “Nasty,” mutter Voddick, snapping a shot with his crossbow.
These throwing discs are colorful, rubbery and damp to the touch, which many find unpleasant, but they are exceedingly well balanced for throwing and glide though the air when tossed.
The discus has a +2 enhancement bonus to attack and 30 foot range increments, when they strike a living being they case 1d4 points of bludgeoning damage and they return to their form of a jellyfish wrapped around the target. The target is entangled if it is size large or smaller, the creature can escape with a DC 20 Escape Artist check (a full-round action). The jellyfish has five hit points and can be burst with a DC 25 Strength check (also a full-round action). Each round the victim is entangled, they take 1d3 points of piercing damage and must resist the poison (save Fort DC 13; frequency 1/round for six rounds; effect 1d4 Dex; cure two consecutive saves) if they take any damage at all.
The jellyfish remains active for 2d4+1 rounds (-2 in extremely dry environments, +1 in very damp ones) and sloughs off at the end of that time.
Aura faint conjuration; CL 5th
Slot none; Price 1,500; Weight 2 lbs
Craft Magical Arms and Armor, summon monster III, web; Cost 750
Notes: Just a strange idea that came to me.