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New Monster – Straw Soldier (for Pathfinder and D&D5)

15 March, 2016

Straw Soldier     CR 1 (XP 400)

A line of silent soldiers armed for war with spears and shield, an arrow strike one squarely in the chest but it does not slow in the least.

Straw Soldiers are build to provide temporary advantage in warfare, expendable constructs to bolster ranks and provide the illusion of larger armies.  They are provided with wooded shields and spear or clubs painted to resemble swords attached securely to their hands.  They cannot perform complex tasks, but they can march and fight.

N Medium construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception –5

DEFENSE
AC 13 touch 10, flat-footed 12 (+2 Natural, +1 Light Shield)
hp 36 (3d10+20)
Fort +1, Ref +1, Will -4
Defensive Abilities DR 3/slashing;  Immune construct traits;
Weaknesses Vulnerable to Fire

OFFENSE
Speed 30 ft.
Melee by weapon +3, usually short spear (1d6/x3) or club (1d6)
SA Helpful combatant

STATISTICS
Str 10, Dex 10, Con —, Int —, Wis 1, Cha 1
Base Atk +3; CMB +3; CMD 13 (cannot be disarmed)
SQ Silently intimidating

SPECIAL ABILITIES
Helpful Combatant (Ex) When the Straw Soldier attacks, an adjacent living ally benefits at though the straw soldier also took the Aid Another action as long as its attack roll is sufficient to hit AC 10.  If two or more allies would be eligible to receive this bonus, it goes to the ally with the higher military rank or determined randomly if all allies have the same rank.

Silently Intimidating (Ex) If the straw soldiers have not yet been revealed for what they are, anyone backed up by them receives a +2 bonus to all Intimidate checks (raised to +4 if there are ten or more soldiers).

Straw Soldier
CL 3; Price 1,500
CONSTRUCTION REQUIREMENTS
Craft Construct, animate objects, permanency; Cost 750
Permanent straw soldiers will almost always be provided with additional armor and better weapons.

Lore
Characters with ranks in Knowledge (arcana) can learn more about straw soldiers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.  Anyone with the Craft Construct feat gains a +2 bonus to this roll.

Knowledge (Arcana)
DC     Result
13     This creature is an straw soldier, a mock soldier used to confuse and trick enemy forces. This result also reveals all construct traits.
18     The straw soldier is difficult to kill, except by fire, and aids any living ally it fights beside.

D&D5:
Straw Soldier
Medium construct, neutral

Armor Class 13 (natural armor and shield)

Hit Points 22 (4d8 + 4)

Speed 30 ft.

STR         DEX         CON         INT     WIS     CHA
10 (+0)     10 (+0)     12 (+1)     6 (-2)     8 (-1)     5 (-3)

Damage Vulnerabilities fire

Damage Resistance piercing from non-magical weapons

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 9

Languages understands creators language but cannot speak

Challenge 1/4 (50 XP)

Helpful Combatant, if two or more straw soldiers are attacking one target, all living allies gain advantage when attack the same target in melee combat

Silently Intimidating, if the straw soldiers have not yet been revealed for what they are, anyone backed up by ten or more of them receives advantage on all Intimidate checks.

Actions
Weapon: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage (if club) or 3 (1d6) piercing damage (if spear).

Notes: to go with today’s magic item, the Straw Helmet.

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3 comments

  1. Pathfinder AND 5e! Awesome! Your wood soldiers (my players renamed them “quintains”) were a big hit with my online group.

    Are they permanently wetted down somehow to make them less flammable? Otherwise I would find them cost-prohibitive.

    Also, small copyedit: under “Helpful Combatant” ability, “at thought” should be “as though.” Threw me for a loop for a bit. =)


    • Well, the flammable limitation usually only matters if your opponent know what they are which is not the idea at all. They are designed to be used to distract and support, not as primary combat troops (which they are pretty useless for).

      The temporary ones created by the Straw Helmet are much less expensive.


  2. I stumbled across your blog while surfing the blog-o-sphere, and I dig your content, especially this guy. I will definitely be OSR-ifying this guy for my Monday campaign, and Dungeon World-ifying it for my Friday campaign. Great Stuff!



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