Tuesday Magic Item – Lance Seed8 March, 2016
Voddick jumped back as a lance of new wood shot up out of the ground. The cavalryman nearby laughed and wrenched it free of the earth.
“I hate those things,” muttered Voddick.
“Not half as much as I hate pompous jerks who serve in the cavalry,” added Gollaon in a low voice.
“Agreed. We will make sure he learn a lesson about how to treat allies . . . if he survives tomorrow in the field.”
“He probably will, that kind usually do.”
These are heavy seeds, usually so dark brown that they are almost black. Cast into fresh earth, they nearly instantaneously grow into a sapling that ends in a sharp point and with a small root ball that serves as an excellent counterweight.
The grown lance is sharp and flexible for the first day after being grown but quickly becomes dry and brittle. It has +1 enhancement bonus to attack if used on the first day, no bonuses for the next three, and is treated as if it had broken condition for the next three and after a week it is useless.
Lance Seeds can be thrown (or slung) to use them as impromptu and inefficient traps, as their growth is very noisy, for those who have never encountered them before, a Reflex save (DC 8) is required to avoid them, to those that have, the DC to get out of the way is only 3. Confusion, noise or other circumstances may increase that DC. If the save is failed, the unfortunate victim takes 1d6+2 points of piercing damage and their ground movement is reduced by half for the next round.
Aura faint transmutation; CL 5th
Slot none; Price 5; Weight 1/4 lb
Brew Potion or Craft Wondrous Item, plant growth or spike growth; Cost 2.5
Notes: A disposable and useful martial item.