New Fey – Leap Day William (for Pathfinder)29 February, 2016
He is charming and nattily dressed, in blue and yellow, but there is something odd about him . . . perhaps it is those gills?
LEAP DAY WILLIAM CR 12
NE Medium Unique fey (aquatic, water)
Init +6; Senses low-light vision, see in darkness; Perception +25
AC 28, touch 17, flat-footed 21 (+6 Dex, +1 dodge, +6 natural, +5 bracers of armor)
hp 161 (19d6+95)
Fort +11, Ref +17, Will +14; DR 10/cold iron; SR 23 (33 against the magic of Aboleths)
Speed 30 ft., Fly 60 ft (only over water), swim 60 ft.
Melee +15 Bite (1d6+5/19–20 + 1d4 bleed) and +15/+15 claw (1d6+5 + emotion)
Spell-Like Abilities (CL 19th; concentration +26)
Constant— misdirection, see invisibility
At will— dimension door, disguise self, faerie fire, touch of idiocy, whispering wind
3/day— baleful polymorph (DC 21), confusion (DC 21), crushing despair (DC 21)
1/day— shadow walk, word of recall
Str 19, Dex 23, Con 20, Int 16, Wis 17, Cha 25
Base Atk +9; CMB +13 (+17 trip); CMD 29 (33 vs. trip)
Feats Brew Potion, Combat Expertise, Combat Reflexes, Dodge, Greater Trip, Improved Trip, Mobility, Scribe Scroll, Spring Attack, Weapon Finesse, all Craft/Forge Magic Item feats [B]
Skills Acrobatics +27, Bluff +28, Diplomacy +16, Disguise +20, Escape Artist +17, Knowledge (dungeoneering, history, local, nature, nobility, planes) +10, Perception +25, Perform (dance) +16, Sense Motive +15, Sleight of Hand +12, Stealth +27, Use Magic Device +29
Languages Aboleth, Aklo, Aquan, Auran, Common, Druidic, Elven, Sylvan, Terran, Undercommon
SQ amphibious, day bound, fey craft, fey trade
Day Bound (Su) Leap Day William is only free to roam the world on Leap Day or when summoned, when he has until the next sunrise before he must return home.
Emotion (Su) Leap Day William’s clawed hands are charged with emotional residue from his trades and carries one of the following spell effects, of William’s choice: Confusion, Crushing Despair, Fear or Rage at 19th level of effect, Will save DC 20 to resist the effect.
Fey Craft (Su) Leap Day William may use emotions and memories traded for is place of required money and spells for the creations of magic items at the discretion of the GM.
Fey Trade (Su) Once per person per day, Leap Day William can trade what is valuable to the petitioner for a spark of their emotion, this is usually used to trade candy for children’s tears but can be used for much grader things. Up to the power of a limited wish for a potent enough collection of emotions and memories to be taken from the petitioner, never to be returned but to be turned into fey magic by Leap Day William.
Environment the Mariana Trench (or the Deepest Part of the Ocean)
Treasure triple magic (+5 bracers of armor, others)
Leap Day William lives at the bottom of the Mariana Trench wait for Leap Day when he can emerge into the world and trade with the mortals, gathering emotional sparks and memories in exchange for fey gifts. He spends the rest of the year making odd and bizarre magic items from the traded emotions and interfering with the plans of the Aboleths, who he despises for their lack of humor.
Characters with ranks in Knowledge (planes) can learn more about Leap Day William. When a character makes a successful skill check, the following lore is revealed, including the information from lower Dcs.
17 This being is Leap Day William, a powerful fey. This result reveals all fey traits.
22 Leap Day William trades fey gifts for emotions and memories, the more potent the emotion, the more valuable the gift offer.
27 Leap Day William is involved in a running conflict with the Aboleths whom he detests.
17 Leap Day William can only come out during specific days or if summoned.
22 Leap Day William can make odd and unusual magic items if given the proper resources.
Leap Day William is a classic fey Lord, offering deals that seem good but in fact, only benefit him.
Notes: Inspired by 30 Rock‘s amazing Leap Day episode (go watch it now!).
Image from the above episode and all rights belong to whoever owns them and is used without permission.