Tuesday Magic Item – Death’s Doorway Ring12 January, 2016
Voddick caught the blow on his shield and spun away.
His foe pivoted stabbed another guard through the throat and dissolved into shadow only the reappear, rimed with ice, and slash at Gollaon. Who managed to deflect the blow with his parrying blade.
“Voddick, some help?”
“On my way.”
Death’s Doorway Ring
These rings are made of melted gold coins that had been placed on the eyes of corpses and the gold never manages to shine or glint, not matter how much it is polished. The interior is carved with runes of passage and death. The ring is always cold to the touch, even when worn.
Whenever the wearer strikes a lethal blow with a melee attack, up to once a round, they may immediately transit through the shadowed lands to a point within 120′ and to which the wearer has clear line of sight and make an attack at their highest bonus. If this additional attack hit, it inflicts an addition amount of cold damage equal to the number of times this power has been used in the last 24-hours.
Crossing into the shadowed lands of death is not without risk, for each transition made after the first in a 24-hour period requires a Will save, DC of 3 for each transition made in that period, for each point the save is failed by they take 1d4 points of cold damage and for each four full points the save is failed by, they take one point of Constitution damage. If this damage would kill the wearer, they never emerge from the shadowed land, though the ring does (at their intended point of exit).
While this would seem the perfect item for one of the unliving, as they are immune to cold and attribute damage, if they fail their Will save, they are sucked into the shadowed lands, never to return.
Aura strong necrourgy [shadow]; CL 13th
Slot ring; Price 65,000; Weight –
Forge Ring, haste, shadow walk, vampiric touch; Cost 32,500
Notes: Another portal item for the Blog Carnival and the month’s theme. It is a powerful item but with a build in price for excessive use, though I would expect most wearer’s to push their luck too far sooner or later. Also, this is a theme I seem to use a lot see Bloodgate Dagger for example.