New Monster – Wood Warrioress (D&D5)

11 January, 2016

These fierce female warriors are not born but grown from seeds, planted in soil fertilized by fresh blood and marrow from cracked bone.  The greater the quantity and the higher the source, the quicker they grow into “adults”, usually it takes two years but it can be done in as little as a season with sufficient viscera and blood.  They are grown by power tree spirits, vicious druidic cults, and others.

They appear as athletic women with skin that resembles sanded wood (complete with grain), their hair has a greenish tinge to it.  When cut, they bleed a deep red sap.   They wear clothing salvaged from where they find it.  Their weapons are made of wood or other materials dug up from the natural world, they prefer massive war clubs lined with sharped stones or teeth, carved and decorated with glyphs and symbols.

Sharper than steel

Wood Warrioress
Medium fey, neutral

Armor Class 13 (natural)
Hit Points 19 (3d8 + 6)
Speed 30 ft.

Damage Resistance piercing weapons and poison

STR     DEX     CON         INT     WIS         CHA
16 (+3) 12 (+1) 14 (+2)     7 (-2)     11 (+0)     10 (+0)
Skills Athletics +5, Intimidation +2, Perception +2
Languages Sylvan, sometimes others (Elven being the most common)
Senses passive Perception 12

Challenge 1/2

Aggressive.  As a bonus action, the wood warrioress can move up to her full speed towards a hostile creature it can see,

Sap for Blood.  Any critical hit or killing blow on them by a piercing or slashing weapon, leaves the weapon coated in think, sticky sap which gives the weapon disadvantage to all attack rolls until it is throughly cleaned.

Single Minded.  The wood warrioress has advantage on all saves against charm, confusion and fear.


A wood warrioress makes one attack with her macuahuitl (or other weapon).

Flint Macuahuitl. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage (two handed).  Ferociously Sharp Flint, the macuahuitl scores a critical hit on a 19-20, but on a natural one, the flint shatters and it becomes a club, Hit: 6 (1d8 + 3) when used two handed.  A wood warrioress wielding this weapon scores a critical hit on an 18-20 and the flint only shatters half the time on a natural one.

Notes: As used in my recent Petrichor game and inspired by the adventure in Vacant Ritual Assembly 3Update: Added type (fey) and challenge.

Macuahuitl Image from Wikimedia Commons and is in the Public Domain



  1. Cool! I expect I can get some use out of this.

  2. I like it. I have a good place for these in my current campaign (as I often do for a lot of your stuff; thanks for sharing). What creature type are you aiming for? I’ll probably use Fey for my own purposes but I can also see an argument for Plant or Humanoid.

    • Yes, I think they will fall into the Fey category. They are more nature spirits bound into plants and fey represents that as well as anything (and dryad are classified as fey so, it works on that level too).

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