Review – Weekly Wonders: Coin Magic30 December, 2015
Weekly Wonders: Coin Magic provides the magic of money, or at least coins. While a few of the spells are too tied to game mechanics for my tastes there are some good ideas here but also one that could be abused by a clever player (or DM). Good inspiration but be careful in your use of the spells contained within.
Weekly Wonders: Coin Magic is a selection of fifteen new coin-based spells for Pathfinder. Each spell includes just a description, no framing fiction, no colorful descriptions, just the needed game information for each spell.
The spells run from zero-level cantrips (two) to ninth-level (three of these) and most levels in between. They range from way to manipulate coins to ways to turn them into traps or scrying devices or even as a place to store one’s soul. There is even a spell that creates coins out of thin air, though at great cost in time and effort.
A couple of the spells directly reference game mechanics, in the cost of spell components and the price of magic items, which I find infringe on my suspension of disbelief. While one of the coin trap spells seems specifically designed to deny characters the rewards that they have earned which would not make the DM who used it any friends. While the lack of support material in the form of feats, archetypes or items combined with the lack of colorful spell description make this feel like a very bare-bones product. Still, some interesting ideas here that deserve to be adapted and used as the magic of money is a very under-explored area.
Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.