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A more mythical Manticore for D&D5

20 December, 2015

Something like this but redIt has the body of a red lion, a human head with three rows of sharp teeth (like a shark), and its voice is a whistle that sounds like a melody from pipes.  The tail is that of a scorpion, curved and ready to strike.   It devours its prey whole and leaves no clothes, bones, or possessions of the prey behind.

The Manticore is usually a solitary hunter, though rarely a pack will form under some strange pressure, they prefer to strike from surprise and overwhelm small groups of prey.  A manticore is perfectly willing to flee from superior opposition but will seek revenge if it can.

They can, more or less, understand human speech but they can only communicate in a sort of sing-song nonsense, understandable to other manticora but gibberish to everyone else, but perfect for luring the curious to where they can be attacked.

All Consuming, sometimes when a manticore consumes a magic item, especially a potion or a scroll, it is temporarily imbued with magical powers but these tend to be spontaneous and uncontrolled but can be surprising both to the manticore and its enemies.

Manticore
Large Monstrosity, neutral evil

Armor Class 14 (natural)
Hit Points 68 (8d10 + 24)
Speed 50 ft.

STR         DEX     CON         INT     WIS         CHA
17 (+3)     16 (+1) 17 (+3)     7 (-2)     12 (+1)     8 (-1)

Skills Perception +3, Stealth +3
Senses passive Perception 13
Language vaguely understands Common
Challenge 3 (700 XP)

Pounce.  If the manticore moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a DC 13 Strength saving throw or be knocked prone.  If the target is knocked prone, the manticore can make one bite attack against it as a bonus action.

Running Leap.  With 10 foot running start, the manticore can long jump up to 30 feet.

Actions
Multiattack.  The manticore makes three attacks. One with its bite, one with its claws and one with its sting.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Sting. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the target must make a DC 13 Con saving throw, taking 22 (4d10) poisin damage on a failed save, or half as much on a successful one.

Notes: This is the version of the manticore I used for Petrichor, I have always preferred the scorpion tailed manticore to the spike throwing one.  Though the title is a little bit trollish, as there is as much support in the legendary source material for spike-throwing manitore as scorpion tailed ones.

Photo by Johann Jaritz from Wikimedia Commons and used under the Creative Commons Attribution-Share Alike 3.0 Austria license.

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