Tuesday Magic Item – Pouch of Hydra’s Teeth3 November, 2015
Voddick worked the fleshless skull off his sword. “I had fighting animates.”
“I would rather fight clean bones that walking corpses,” said Gollaon, crushing the bones of the spine with the heel of his boot.
“Truth,” agreed Voddick. “Still, why must people keep dragging the bodies of the dead back to trouble the living?”
“Eh,” shrugged Gollaon, “cheaper than paying new help?”
Pouch of Hydra’s Teeth
These leather pouches are extremely tough and rough to the touch. Inside there are (usually) three small objects.
Inside are teeth, when used to draw blood from the user and then cast to the ground, they turn into a skeleton of the creature the tooth was taken from who obey the orders of its creator. If the user spent one hit point of blood, the skeleton lasts five minutes, two hit points gets fifteen minutes and four hit points, a full hour. While the skeleton is existent, these hit points cannot be recovered. When the time ends, the skeleton crumbles to dust and ash.
The skeleton can be of any medium sized, or smaller, creature with teeth. The teeth must have been taken from such a creature either killed by the skeletons created by the pouch or killed by necrourgic magic. A new tooth placed in the pouch takes a week before it can be used and up to three teeth can be in the pouch at once.
If owned by a necrourgist, the pouch can hold up to half their level in teeth (rounded up, minimum three) though any teeth in the pouch beyond three turn to dust if the necrourgist owner is slain.
Aura moderate necrourgy; CL 9th
Slot – ; Price 3,000; Weight ½ lb
Craft Wondrous Item, animate dead, vampiric touch; Cost 1,500
Notes: Yes, I know it is not October any more. This is actually for a necrourgist character in an upcoming camapign I am running. I want all of the characters to have a unique but minor item at game start.
Find the D&D5 version here.