New Spell – Spectral Skirmisher (for D&D 5)17 June, 2015
Voddick ducked behind a rock as another near invisible javelin bounced off that shelter. “I hate fighting things you cannot see!”
Gollaon tosses a knife at it. “I think we need to worry about the sorcerer who summoned it more.”
1st-level conjuration (ritual)
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a toy soldier)
Duration: 10 rounds
This spell creates a humanoid form of magical force that serves its creator as a skirmisher. It can attack once a round using its creators proficiency bonus with either a “sling” (1d4 bludgeoning damage, 30/120 range) or “javelin” (1d6 piercing damage, 20/60), the weapon choice made when the skirmisher is summoned.. The spectral skirmisher has AC 12, 5 hit points with resistance to piecing and slashing weapons and it may either be semi-invisible, gaining the effect of half cover against those who cannot see invisible, or fully visible (though slightly translucent). If it drops to 0 hit points, the spell ends.
Once during each of your turns as a bonus action, you can instruct the skirmisher to move 15 feet and attack a specific target. Once given a target it continues to attack that target as best it can.
Used as a ritual, a single 1st level skirmisher can be created and accompanies the caster for up to eight hours. It normal duration only ticking down once it has been commanded to attack.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the skirmisher has +1 AC, +10 hit points and +1 to attack and damage for each level above 1st used in the casting.
Notes: The idea for this spell came up in casual discussion for our D&D group, so I tossed it together. You can find a Pathfinder version here.