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Random Bandit Gang generator

18 May, 2015

Thinking about my upcoming L5R adventure and bandits gangs made me throw this little random generator together.  It is pretty bare bones but useful, I hope.

Random Bandit Gang

Size, if near a Major Trade Route +1, if local Law Enforcement is lax +1, if a war was recently fought in the local area +1 (these modifiers are cumulative).

1 – 3-5 members
2-3 – 6-15 members
4-7 – 16-30 members
8-9 – 31-60 members
10+ – 60+ members

Origin

1-2 – Disgruntled Peasants
3-6 – Unemployed Ronin/Mercenaries
7- Broke Merchants/Smugglers
8-9 – Charismatic Leader
Roll again: 1-2 Peasant Agitator, 3-9 Ambitious Individual, 10 Religious
10 – Special, roll again:
    1-4 – Suppressed Religious Sect*
    5-6 – Secretly backed by political faction to use against enemies**
    7-9 – Front for a Dark Cult*
    10 – Operation of a Secret Society**

* Has a extra 50% chance to roll on the Magic table of the Tricks chart
** Roll twice on the Tricks Table

Base of Operations

1-5 – Isolated wilderness camp
6-7 – Mobile/Ship/Boats
8-9 – Cowed Village
10 – Special, roll again
 1-2 – Abandoned Fort
    3-7 – Forgotten Temple
    8-9 – Ghost Town
    10 – Noble’s Estate

Tricks

1-3 – None
4-7 – Highly skilled champion or elite squad of fighters
8 – Special Weapons/Equipment
9 – Highly mobile (mounts/secret paths/great at forced marches/whatever)
10 – Magic, roll again
    1-4 – Hedge Wizard/Self-taught Sorcerer
    5-9 – Heretic Priest/Rogue Shugenja/Crazed Druid
    10 – Powerful Magic Item (may be the brains behind the operation)

Now, let us give it a spin.  The players have heard rumors of a bandit gang along the North Trade Road.  It is a well patrolled region, so no bonuses there but it is a major trade route and there was a recent war, so +2 to the size roll: 6 + 2 = 8, 31-60 bandits.  Origin 7, broke merchants.  Base 2, remote wilderness base.  Tricks, 9, highly mobile.

So, we have the remnants of a merchant company driven out of business by unscrupulous competitors but still mobile due to their wagons and mounts.  They prefer to attack the caravans of their former rivals but will do what they have to to survive. we will call them the “Rough Blade Company”.

Comments?  Suggestions?

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2 comments

  1. I like this a lot! It has made me think more about my own bandits in the Trollclaws…


    • Hope it proves useful. And not too deadly for our characters.



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