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Tuesday Magic Item – Unit Helm

11 November, 2014

RainonHelmets“Brave soldiers of the Union,” the young officer addressed the soldiers, mostly raw recruit fresh out of training, “we face enemies that would destroy our way of live, overturn the world we have built.”

He gestured to the gate.  “Out there, are the enemies we must defeat.  Now, ready your weapons and prepare for combat.  Today we make a stand, today we turn the tide.  For the Union and our homes!”

“For the Union!” echoed back the soldiers.

Unit Helm

These items are mass-produced by societies that have advanced in the use of magic and suddenly find themselves in need of a mass army quickly.  They are made as inexpensively and as quickly as possible to equip hastily raised military units in defense of the nation.

The helm provides its wearer with a +2 morale bonus to saves against Fear.  Once a day as long as the wearer is fighting alongside at least five other people with unit helms,  the wearer gains a +1 moral bonus on attack rolls and 1d8+5 temporary hit points for 30+5d6 minutes (the bonuses last for the duration even if combat or other effect reduce the number of people wearer unit helms fighting alongside the wearer).

Aura faint enchantment; CL 5th
Slot head; Price 800; Weight 2 lb
Construction Requirements
Craft Wondrous Item, false life, heroism; Cost 400 (must be protected in lots of at least twelve)

Notes: Inspired by the day and the mass armies mobilized for the Great War.  Using magic to help make up for limitation in training seems like the sort of thing that would be done.

Picture from Wikipedia Commons and probably is in the Public Domain.

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4 comments

  1. Does it have to be a helmet so enchanted, or would a hat or cap work, too?


    • No, those would work too. But they would have to share a design.


  2. I have mixed feelings about the mass production of magic items in general, and I’m not sure that the 800 GP a pop (maybe less if you are producing them in bulk) wouldn’t be better spent on hiring mercenaries, buying off the enemy, buying superior weaponry, etc. Part of that would depend on the time frame, but it would take significant time to produce these, since the caster would need to keep re-memorizing spells. Just troubleshooting. =)


    • I would say in times of crisis these would be provided at cost, which admittedly is still high. Arguably, they are focused enough in effect that you could drop the price still further as they are really only useful for supplying mass armies with a little extra effectiveness.

      The sort of situation that inspired thinking about such items was the French revolution; they did not have access to mercenaries, superior weaponry, they had to make do with what they could pull together and this would be the Wizard Guild throwing in its support in such an emergency.



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