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Tuesday Magic Item – Ice Fever Blades

11 February, 2014

Sharp as iceThe guards to my right and left went down, clutching at blades piercing their mail armor.  The split second of warning allowed me to bring up my shield and something shattered upon it.  Shifting my spear from rest to ready position, I started forward when another blade sunk into my calf.  It was bone-chillingly cold for a split second before blossoming into intense pain.

Forcing myself to ignore it, I moved forward looking for the source of these blades.  It was a thin person is shifting greys that was almost invisible.  Belatedly, I yelled an alarm.  They glared at me and fled, trailing wisps of shadow.  I pursued for a few steps but the pain was becoming overwhelming so I held my ground until the relief arrived.

Ice Fever Blades

These sinister weapons were first created by the servants of a plague demon but their use has since spread to others who have no compunction about using weapons as long as they are effective.  They are thin knives seemingly made from some red-tinted silver metal but is in fact magical ice, they are easily concealable and suitable for throwing but two light and lacking a proper grip for use in hand to hand combat.   The knives are cast in a magical mold, usually made of copper and often etched with unspeakable patterns, it is traditional that mold has space to make seven blades.

An ice fever blade function as +1 wounding dart and the target suffers extreme pain ( -4 penalty on attack rolls, skill checks, and ability checks) for 1d4+1 rounds unless the target resists with a Fortitude save (DC 18) and they carry a virulent fever:

Type disease, injury; Save Fortitude DC 14
Onset immediate; Frequency 1/day
Effect 1d4 Dex damage; Cure 2 consecutive saves

The blades are made by casting water mixed with the blood of the owner, costing the owner one point of Constitution damage, and poured into the molds in the darkest of part of the night.  At midnight the next evening, the blades are cast and ready to be used.  Once a month, the owner may use seven vials of unholy waters and take seven points of Constitution damage to make that set of blades +2 keen wounding darts and they increase the Fortitude save to resist the fever to 19.

The owner may never have more than seven blades at any one time, trying to cast more than that and they just shatter.  The blades begin to melt, becoming useless in 1d3+1 rounds, if handed to another or set down.

Once the Ice Fever Blades have been used to kill, the owner finds themselves with a constant low level fever, this is only an inconvenience unless they spend an entire month without using the knives to kill or infect someone, then it turns into a full fever (as above) that cannot be cured until the owner again uses the blade to kill or infect another.

Aura moderate necrourgy; CL 9th
Slot none; Price 18,000; Weight 5 lbs (for the mold) .5 lbs (each blade)
Construction Requirements
Craft Magic Arms and Armor, bestow curse, cause disease, symbol of pain; Cost 9,000

Notes: Were are about to be frozen, again, in the South and I am just recovering from a fever (which is why there have not been any updates to the journal before now).  And something in the semi-cursed range again.

Photo by Blowgun from Wikimedia Commons and used under the Creative Commons Attribution-Share Alike 3.0 Unported license.

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