Short Shadowrun Reviews + a Dystopian bonus

14 January, 2014

A pair of older resources for the Shadowrun RPG and one for all dystopian futures:

Neo-Anarchist’s Guide to North America, is what it says, a guide to the non-Native American nations of North America (in 2050).  Just read the opening section that defines the Neo-Anarchist philosophy, the first four paragraphs really tell you everything you need to know (the rest is just wacky economics). It is an interesting look at the early ideas for the United Canadian American States, the Confederated American States, the California Free State and Quebec, some of which have evolved considerably in the last twenty years.  It is obviously an early effort but it remains a useful reference for certain sections of North America and an interesting look back to an early era.

Rigger 3 Revised, is the Shadowrun 3rd big book of vehicles and rigger rules covering everything that drive or flies in detail.  While designed for the 3rd edition of the Shadowrun rules much of the general discussion and information is still usable in later versions.  The discussion of what vehicles will be like in the Shadowrun future and the expenses (licences, insurance) is an interesting read.  There are discussions on the role of riggers, security riggers (who operate building security systems), vehicle design and customization rules and a combined list of 3rd edition vehicles

The general information and ideas are still excellent reference and full of useful data and ideas, unfortunately it is almost totally incompatible with the current edition (or even the 4th edition) of the rules.  Still, if your campaign makes wide use of vehicles and drones it may just be worthwhile.

Instant Teams For That Violent Dystopian Age Pro-Sports League, that title is almost longer than the product!  It is a list of fifty (American) cities and fifty team names and a table for generating team colors.  I would have liked the city list to have been weighted but population so you were more likely to see teams from New York or LA than Waco or Detroit.  But other than that complaint, it does what it sets out to do.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.



  1. I liked the Neo-Anarchists guide a lot when it came out, though some of its maps were bad (it’s Atlanta map doesn’t accurately reflect the city at the time the book came out, except in the crudest basic-layout sense, and certainly not the cyberpunkian sprawl of 2050 the book describes). Your comments makes me curious as to how the setting has evolved since, as I haven’t kept up with later editions.

    • Very true, but it was a common flaw of books of that era as I recall.

      The more modern books try to be more inclusive and take a wider range of disciplines into account in their attempts to model the future. The NA Guide is very 2-dimensional in its thinking, the modern books have a better depth to them even if they have their occasional silliness.

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