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Tuesday Magic Item – Limbo Closet

17 December, 2013

Opening the door . . .“Summoned before the King?  Give me just a moment to get ready,” Iferis had been on the road for days and he knew his enemies in court sought to embarrass him, luckily he had an angle.

He took a doorknob from his pocket, held it at waist height and opened a door into his own private closet . . . A few minutes later, he was ready to met the King, he was still wearing his travel stained clothes but he, and his clothes, no longer stank and his mussed hair was  now more artistic than ragged.

“I am ready, there is news the King must hear from the frontier.”

Limbo Closet

These devices are paradoxical both in their existence and in use.  They appear as a beautifully decorated doorknob, usually made of brass and crystal, but there are no pins or other ways to actually affix it to a door.

It is used by holding it at waist height and miming opening a door with it, doing so opens a door to an extra dimensional space filled with Things that can be found insideclothing, mirrors, a bath, makeup and perfumes and various other useful sundries.  The owner of the doorknob, and only they, can enter and only up to three times a day.  Inside the closet time passes oddly, the owner may stay in for as much as two hours and will find that only 1d4+1 minutes have passed outside.  The owner returns to the same place they left from.

A visit to the Limbo Closet is invigorating and removes the fatigued condition if the owner stays for at least an hour.  But its main purpose it to prove a place to change clothes in comfort and style, a near infinite assortment of non-magical clothing and inexpensive, though stylish, accessories are at the owner’s disposal.  However, one can only take out clothes being worn and even then only when leaving a set behind (which will be cleaned and repaired by the owner’s next visit).  The owner can store up to 100 pounds of miscellaneous (non-clothing) items in the closet by there is always a chance such will go missing, increasing greatly if left unattended for more than a week.

The wide selection of clothing, accouterments and make up, provide a +5 competence bonus to disguise rolls to one availing themselves of the tools at hand.

Aura strong conjuration; CL 13th
Slot none; Price 25,000; Weight 1 lb
Construction Requirements
Create Wondrous Items, bear’s endurance, fabricate, haste, mage’s magnificent mansion, prestidigitation, slow, unseen servant; Cost 12,500

Notes: The basic idea for this item came to me in a dream last night and not being one to turn down inspiration . . . here you go.  It is fairly loosely defined and a player may try to do all sorts of odd things with it, it is up to you, my fellow GMs, to decide how much you want to let them get away with.

Doorknob photo by loa bacon and used under a Creative Commons Attribution-ShareAlike 2.0 Generic license.  Closet photo by Jocelyn Durston and used under a Creative Commons Attribution 2.0 Generic license.

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3 comments

  1. I love the doorknob bit, and yes, this is clearly subject to abuse. Which is fun.

    Also, this is ties in nicely to the Bag of Lost Things (which you sent me earlier, and which is currently in the possession of the other Greyhawk party): http://www.koboldpress.com/k/front-page17022.php#.UrGY5vSrxfg


  2. I could use one of these!



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