Review – DragonFall

7 June, 2013

DragonFall is a setting in conflict between dragon overlords and rebellious humanity, it has enough parallels to my own Sea of Stars setting that I felt that I had to take a look and see where they went with these themes.  While there are some interesting ideas in the book, it never fully develops any of them nor provides concrete examples.  If you are interested in this sort of setting, this product may prove to have worthwhile information in it.

DragonFall is a Bare Bones Multiverse (BBM) source book for a fantasy world ruled by dragons, it makes an attempt to be system neutral and adaptable as a campaign overlay but unfortunately it is not very successful in either.

The setting has some interesting ideas about how the balance of power between dragons and men works in a setting dominated by dragons with rules from playing either as servants of -or rebels against- the dragons.  The system neutral aims are not well supported as almost all of the setting material is focused on BBM mechanics with minimal flavor and description following.  That is not to say that there are not some interesting ideas hidden away, but they have to be dug out of the surrounding mechanics and vastly expanded on to be used in another system.

The product would be well served by example characters, settings and adventure seeds; As presented it seems more like a collection of notes on a campaign world than a finished setting.

Oddly, the last 36 pages (of 144) of this product is an American Western scenario using Bare Bone Multiverse rules and based on a Robert E Howard short story (also included).  Not sure how this fits in with dragons and fantasy but it is there and is either a head-scratching moment or a bonus depending on your point of view.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

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