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New Monster – Wyrmling

16 February, 2013

I tossed aside the crossbow, the bolt having failed to slow the monstrosity, cursed and drew my sword.  Not the foe I had expected, I thought dodging the snapping jaws of a wyrmling.  I cut down, the back of my mind noting the criticism of the strike my first swordsmaster would have made, feeling the shock down my arm as the sword bit into the creature’s spine.  It fell away, limp and, I hoped, dead.  Another wyrmling rushed pass, heading towards my charge.

“Beware, Covlan!” I called, pivoted and thrust, piecing the creature’s tail.  It hissed and coiled back to face me.  It was the largest of them and ready to strike.  I caught its lunge with the flat of my blade and pushed it one way while moving in the other.  Just avoiding its snapping jaws.  The wyrmling coiled and paused, its yellow-green eyes half closed and wary.  I spared a moment to look around.  Two of the three wyrmlings that had attacked us were dead, the snake-like creatures were as large as the horses they sought to devour.  Their thick scales and massive jaws made them dangerous foes and their unsatiable hunger made them implacable ones.

Wyrmling

This creature is a strange amalgam of dragon and snake, with a massive head topped with horns and possessing mighty jaws on a thick snake-like body protected by dense scales.

Wyrmling                                                  CR 5 (1,600 XP)
NE large dragon
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +13
DEFENSE
AC 19, touch 9, flat-footed 18; (+1 Dex, +9 natural, -1 size)
hp 57 (6d12+18)
Fort +8, Ref +6, Will +6
Defensive Abilities DR 3/magic; Immune paralysis, sleep; Resist Cold 3, Electricity 3 Fire 3
OFFENSE
Spd 35 ft.
Melee Bite +13 (2d6+10 + coiling critical), Tail Slap +7 melee (1d8+4)
Space 10 ft.; Reach 10 ft.
Special Attacks coiling critical
STATISTICS
Str 24, Dex 12, Con 17, Int 5, Wis 13, Cha 13
Base Atk +6; CMB +15; CMD 26 (cannot be tripped)
Feats Improved Initiative, Skill Focus (Perception), Weapon Focus (Bite)
Skills Perception +13, Stealth +6
Languages basic understanding of spoken Draconic
SQ gorging health, sudden rush
Environment any
Organization solitary, pair, or pack (3-8)
Treasure Value incidental
SPECIAL ABILITIES
Gorging Health (Ex) A wyrmling can convert food into healing at a very fast rate, each 25 pounds of meat (or four times that of vegetable matter) consumed heals 1d4 points of damage up to a maximum number of dice or healing equal to the wyrmling’s Constitution each day.  If the wyrmling eats more than 200 pounds of food at one time, it is at a -2 gorged penalty to Dexterity for the next eight hours.
Sudden Rush (Ex) Whenever a wyrmling charges, it gains a +10 foot bonus to ground speed and an additional +1 bonus to attack with its bite (for a total of +3).
Coiling Critical (Ex) On a critical threat with its bite, the wyrmling can make an immediate grab attack.  If it successfully grapples with its target it can continue to bite each round without having to make an attack roll.  However, while grappling, it cannot use its tail slap attack.

Wyrmlings are strange creatures, looking much like massive snakes with dragon-like heads and thick scales.  Their exact origin is unknown, there are related to dragons in some way by dragons tolerate them at best and actively hunt them at worst.  However, they are quite hardy and very adaptable to a wide variety of climates.

Variants-
Spitter Wyrmling

Breath Weapon (Su) This wyrmling has inherited more draconic power than most and is able to breath either a 20′ cone or a 40′ line of one of acid, electricity or fire.  These attacks are not very powerful only inflicting 2d6 + the wyrmling’s Con modifier (usually 3) in damage, Reflex save (DC 16) for half.  The breath weapon can be used one an hour and is Constitution based.

No change to CR.

Notes– Just another odd draconic creature from the Sea of Stars.  They have appeared in one of my adventures so far.

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