Archive for January, 2013

h1

Review – Eldritch Races: Runeborn

16 January, 2013

Eldritch Races: Runeborn presents (surprise!) a new race for Pathfinder, the Runeborn are accidental exiles from the moon and are bonded with lunar silver making them half-constructs thus able to survive in inhospitable habitats such as their home.  They are an intriguing race well suited to play as adventurers or be encountered in unusual and unexpected locations.

The Runeborn has an interesting set of abilities, mostly from their status as half-constructs but also due to them being tied to both the moon and the magic of words.  The society of the Runeborn is sketched out as is their relation with other races and religions allowing them to be easily adapted into a setting.  Supporting the race are variant racial abilities (and examples of how they can be expressed in as racial subtypes), favored class options, five new feats, one piece of new equipment (only of use to the Runeborn) and a new spell round out the product giving a good amount of material to work with.  The author includes the Advance Race Guide’s scale of points to show how the racial mechanics fit together and where they are in relation to the abilities of others races while another sidebar talks about other useful character options from non-core Pathfinder books.

Overall, the Runeborn are an unusual race but one with considerable possibilities for use in a campaign.

Advertisements
h1

Tuesday Magic Item – Mouse Bridle

15 January, 2013

The assassin sped away on a horse, that the guard captain was sure had not been there a minute before, speeding away from his pursuers.

Unbridled Mice

Unbridled

But the guards knew the city better than the killer and the townsfolk were more than happy to direct them after the man who had so foully attacked the Prince.

The alley he had been spotted riding into had no exit.  But when the guards closed in, they found no horse and the dead mouse with the foam-specked mouth was trodden underfoot.

Mouse Bridle

These items are delicately crafted bridles made of leather and wire of the size to fit a mouse (or other rodent), usually there is a tag hanging from the bridle which has the command word upon it.

Read the rest of this entry ?

h1

Reviews – Cats and Angels for Pathfinder

13 January, 2013

If you like your catfolk stalking the plains in dangerous prides, Racial Ecology: Guide to Catfolk will provide a good set of tools to realize that.

Racial Ecology: Guide to Catfolk is just that giving a society background, ideas for appearance and names, and a cultural framework.  These catfolk are a nomadic tribal people fiercely independent and proud.  This is backed by new mechanics for two weapons, two magic items, alternate racial traits (four), traits (six) and feats (three) to round out the catfolk.  Lastly a short adventure, complete with a new monster and an example catfolk ranger complete the package.

This version of the catfolk no longer fully aligns with the official Pathfinder version since the release of the Advanced Race Guide but it provides another viewpoint on the catfolk which may be useful for some campaigns.

Aasimar: Heirs of Glory is a work expanding on the place of aasimar, those with celestial heritage, in a Pathfinder game.  It is quite successful, providing both interesting background on the aasimar, new mechanical options and a variety of example characters.  A solid resource if you use Aasimar in your campaign, you will find useful material here.

Raging Swan’s Aasimar: Heirs of Glory provides a wealth of information and character options for aasimar characters.  New alternate class features (for cavalier, clerics, monks and paladins), feats and character traits are provided.  Additionally, there are rules for variant assimar bloodlines leading to options for skill bonuses and spell-like abilities.  A lovely random table for determining special features of the aasimar’s appearance is provided as is one for aasimar origins.  Lastly, seven aasimar characters are provided taking advantage of the options presented in this book.

This version of the aasimar no longer fully aligns with the official Pathfinder version since the release of the Advanced Race Guide but it provides a useful set of options for aasimar players and GM who wish to use this race in their campaign.

h1

Animal for Pathfinder – Goat!

12 January, 2013

Yes, it is just a goat.  Surely you do not need a description of goats do you?  If so, here is a link to the wikipedia page on goats.

Baa, no, bah!

Baa

GOAT                                CR ½ (XP 200)
N small Animal
Init +1; Perception +5

DEFENSE
AC 14, touch 12, flat-footed 13 (+1 Dex, +2 natural, +1 size)
hp 9 (1d8+5)
Fort +4, Ref +3, Will +3
Defensive Abilities ferocity

Read the rest of this entry ?

h1

Tuesday Magic Item – Goat Calling Flute

8 January, 2013
Unfluted goat's horn

Pre-flute

“Are you gonna play the fiddle for us, Uncle Aja?  Are ya?  Are ya?” clambered the assorted children. around the bard.

“You just settle down, little misses and misters,” laughed Aja.  “I’ve got a treat that will make the fiddlin’ all that much better.”

“Whatist?”  “What you got?”  “Show us, Uncle Aja!”

With a flourish, Aja produced a flute and began playing a jaunty tune.  Soon, two goats appeared and began dancing, once they did, Aja picked up his fiddle and began leading goats and kids in a merry dance.

Goat Calling Flute

These flutes are always carved from the horn of a goat and can be found in various shapes and sizes depending on the type of goat the horn was taken from.

Read the rest of this entry ?

h1

New Year, New Game brings RPGNow Discounts!

7 January, 2013

Those fine folks at RPGNow/DriveThruRPG are helping you to try out a New Game in the New Year!

To quote from those fine folks: “The New Year, New Game event is run every January; it’s an opportunity for gamers to try a game they haven’t checked out before. This year, we have over 50 core PDF titles on sale, making this the biggest NYNG event yet!

You can find the complete list of titles here all of which are 40% off!  And with the special code at the end of this post you can get an additional 15% off!

Some of the items that I particularly recommend:

Artesia: Adventures in the Known World, a beautifully realized world.

Fading Suns (Second Edition), the dark ages of a space born Empire.

ICONS Superpowered Roleplaying, light pickup superheroics.

Mutants & Masterminds Hero’s Handbook, a superb superhero RPG.

Shadowrun: 4th Ed. 20th Anniversary Core Rulebook, magic, cybertech and more in 2072.

The bonus 15% off coupon code: happynyng2013 (coupon only applies to the New Year, New Game products, sorry).
This sale and code is good until January 14th, 2013, use them in good health and happy gaming!
h1

Pattern Seekers – Episode 11: Box, Laws and God-Hunters

1 January, 2013

After only a day or so after retrieving the sword in the anvil, our heroes were once again summoned.  A more straight forward task this time, they are to take a suitcase sized box, made of the same weird resin as the potion bottles, and deliver it to Judge Abraham Haddeth in the City of Kallingsverg as a sign of respect to a potential ally.

The portal ending them up in a patch of scrub not too far from a road,along which soon came a large cart pulled by an ox and full of turnips.  Our heroes confirmed it was heading to Kallingverg and hitched a ride.  The city soon comes into view, it is a walled port city in shades of gray with a massive fortress on the height looming over it all.  Making it past the guards at the city gate, partly by Mirror confusing them with niceness, our heroes accompanied the cart as far as the farmers’ market before heading on.

A comedy of errors followed Read the rest of this entry ?

%d bloggers like this: