“You want the truth?” Scene from our Out of Time M&M game

20 January, 2013

I am playing in a Mutants & Masterminds game, low powered (PL8 for those who play) where the framework is we are playing characters from various points of time (ranging from the ancient world to 1982) who have been given special abilities, programmed with information on modern technology and the world and then returned to the present to do . . . something, information is hazy on that last point.

We are newly back into time and on our first task working for a shady megacorporation that goes under the name of the Eschelon Organization.  We are trying to track down a stolen piece of experimental technology that allowed two criminal to escape from a Federal holding cell in downtown Chicago (based loosely on real events) and we have been told that we are acting as corporate advisers to the FBI, specifically to Agent Charlotte Jones.

We had been doing out investigations and Agent Jones, perceptively,  realized that we were keeping things from her as she was driving us back from the Federal Building.  The debate went back and fourth until finally my character (Anne Archy, punk rocker from 1982 who I will present in more detail soon) snapped:

We are time travelers from the past, given superpower and returned to the present to save the future.

And then Agent Jones threw us out of her car.  Now we need to find a new governmental Liaison.

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