Tuesday Magic Item – Fugitive’s Friend20 November, 2012
Tak held his breath as the slave hunters moved by, he was sure that they would see him even concealed among the bags of grain. He thought that hiding in the grain caravan was his best bet but they had tracked him all the same.
“Maybe he didn’t go this way,” said one of the hunters.
“Maybe, but my instinct says he did,” replied the other. “Still, if he is here, he is hiding well. The caravan master won’t let us delay them. Let’s try over by the cook wagon, maybe he has tried to blend in with the slaves there.”
“Sure had to miss the reward on this one,” said the first hunter as their voices receded. Tak breathed a sigh of relief.
These necklaces come in a variety of forms but they are always made from the chains that once bound a now freed slave. Some are simple, just a link on a leather thong, others have been transformed into pieces of art.
The abilities of the Fugitive’s Friend only work for a slave providing a +3 competence bonus to Stealth checks.
Once in the wearer’s life, they may make an oath to try and escape, then for the next season the bonus to Stealth improved to +5 and the wearer gains a +3 competence bonus to Acrobatic, Bluff, Escape Artist, Slight of Hand and Survival checks as long as they are used to further the aim of escaping. They also gain the Endurance feat for the same duration.
The magic of the Fugitive’s Friend is concealed and requires a Caster level check against a DC of 23 to notice that it is magic.
Aura moderate transmutation; CL 7th
Slot neck; Price 1,800; Weight –
Craft Wondrous Item, cat’s grace, eagle’s splendor, geas/quest, owl’s wisdom, creator must be a former slave; Cost 900
Notes: A highly specialized magic item. One that player character might be asked to smuggle into slave owning states or, perhaps, get a chance to use if they are captured.