Review – Shadowrun: Conspiracy Theories12 October, 2012
Conspiracy Theories is about exactly what you would expect from the title and there are some crazy ones in the Shadowrun setting, some of which may actually even touch on the truth. It is a very useful book for fleshing out the world and the craziness that goes on in the background of the Shadowrun world.
Conspiracy Theories: A Shadowrun Sourcebook written by Jason M. Hardy, Jeff D. McLane, James Meiers, John Schmidt, Brandie Tarvin, Malik Toms, Michael Wich, Robert Wieland, Russell Zimmerman and published by Catalyst Game Labs.
Conspiracy Theories is a guide to (spoilers!) conspiracy theories in the Shadowrun setting. These cover a great deal of ground: the draconic civil war, insect spirits, the real secret of Aztlan, and so on. If there is a crazy idea in the background that you have wanted to know more about, it is probably mentioned here.
Additionally two cities at the center of various conspiracies, London and (Washington) DeeCee, are presented in considerable detail, in the usual Shadowrun fashion with both general information and questions that shadowrunners will need the answers to. Nine plot hooks, each several paragraphs long, provide ties to the various conspiracies presented earlier in the book.
A variety of powerful rituals finish off the work, including some that are fabulous plot hooks as they involve collecting such items as dragon’s claw clippings, Excalibur and other obscure and wonderful things.
It should be noted that Conspiracy Theories is entirely background and setting information, there are no new rules here. It is just a setting book expanding on various interesting and shadow corners of the Shadowrun world.
Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.