Review – Kingdoms of Legend: Knights of France31 August, 2012
IPG continues their hard work on building a coherent world for their Kingdom of Legends setting with Knights of France providing a good resource for knights and for an alternate history/fantastic vision of medieval France. If your campaign has a place for both, this will be an extremely useful source book, however if it only uses one of the other, the material will be of more limited value.
Kingdoms of Legend: Knights of France is a 36-page PDF (33-pages if you remove the covers and OGL page) for the Pathfinder RPG written by Jason Rice and published by Interaction Point Games as part of their Kingdoms of Legend line.
Knights of France is about the knights, and other people, of the France of the Kingdoms of Legend setting (an alternate 14th C with a Pathfinder overlay). It has rules for tournaments, four different ways that knightly character can display their skills including jousting. Six new cavalier orders (for the APG Cavalier class) are presented including the semi-secret Order of the Newt, dedicated to protecting the families of witches. A new skill use for knowledge (nobility) is included and that is the ability to recognize, and create, heraldic symbols.
A friar archetype is provided for the Monk class, leading to an odd blend of western and eastern mysticism. A pair of new weapons, jousting lance and hand gonne, are detailed. Additional information on horses and dogs and rules for various breeds wrap up the rule portion of the book.
The last part of the book is a discussion of noble ranks followed by a region by region overview of France in the Kingdom of Legends setting, including various adventure seeds scattered throughout the descriptions.
Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.