Short M&M Reviews – Multiple Threats

23 July, 2012

The Threat Report series of characters produced by Green Ronin for their Mutants & Masterminds game provide a useful resource for M&M Games Masters who might need a certain type of villain quickly.

Each of the threat reports come with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file.  Each includes a prop cover letter from AEGIS, possibly useful for setting a scene, that gives a basic idea about what is publically known about the character described.  Each character is given a few plot hooks to help work them into a campaign.

Sleepwalker (#28) is an unusual character, just a normal librarian by day, but when she sleeps, she changes into a superpowered being -usually a different one each night- that act upon her deeper impulses which usually causes trouble.  Because of the characters flexibility, multiple superpowered forms, and usual background there are a quite a few stories that can be told with Sleepwalker – though a sample dreamform or two would have been helpful.

Death Magnetic (#29) is a split personality, when her superpowers are active, she is powerful (PL11), able to manipulate magnetic fields and completely given over to her own desires (totally unlike her none powered self).  She is an interesting character and a potentially challenging moral question.

Huntmaster (#30) is an extra-dimension hunter, occasionally of bounties, but always of challenges.  Equipped with powerful armor (PL13) and acting from his transdimensional base, he and his warhounds fear no prey and range wherever he wishes in search of new challenges.  A useful character for a variety of scenarios and challenges.

Power Corps (#31) is not just a villain, but a team of villains in nearly identical suits of powered armor.  While each member has their own skills, it is the coordination between them that makes the Power Corps such a difficult group to deal with.  Useful both as operatives of another villain or acting for their own profit, the Power Corps fill an important niche in the supervillain ecology.

Foxfire (#33) is a trickster spirit (specifically a kitsune, a fox spirit) who, like all of her kind, loves to cause mischief and has the power (PL11) to do so.  While malicious, Foxfire is more about cause confusion and embarrassment than physical harm and as such can be used in a variety of lighthearted situations which can suddenly turn dark if need be.  Also, she can pose as an excellent challenge for mystically oriented heroes.

Hand of Sin (#34) an enforcer of the insidious Doctor Sin, apparently devoted to that villain and his goals.  An expert martial artist with an unique secret.  While only a PL of 9, the Hand of Sin is a skilled combatant and an especially good challenge for street level heroes.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copies of these product for free from the publisher for the purpose of this review.

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