Review – Shadowrun: Spy Games

31 May, 2012

Spy Games is about the divided city of Denver and the conflicts and opportunities such provide for spies and shadowrunners alike.  The city, it inhabitants and ways to make money there are detailed.  If you like spies or Denver (or both) in the Shadowrun setting, this is the sourcebook for you.

Spy Games: A Deep Shadows Sourcebook for Shadowrun written by Bill Aguiar, Lars Blumenstein, Rusty Childers, Jason M. Hardy, Adam Large, James Meiers, John Schmidt, Brandie Tarvin, Malik Toms, Tobias Wolter, Russell Zimmerman and published by Catalyst Game Labs.

Spy Games is a guide to the divided city of Denver, along with the spy business in general, in the Shadowrun world it is divided between four major nations, each with its own sector in the city, and ultimately controlled by a dragon named Ghostwalker.

Spy Games primarily focuses on Denver starting with way to get in (and out) of the city, the sectors of the city and its politics.  The city’s history is covered and there are a wide variety of places to go and jobs to do in Denver.  The governments, corporations and criminal organization in play in Denver are covered along with their conflicting agendas.

In addition to Denver, some other centers of spy activity across the globe are noted (such as Tel Aviv and London) and a selection of new toys is provided for the aspiring and practicing spy.  Lastly, over twenty adventure seeds are provided for the GM.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

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