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Review – Dreamchipper

15 May, 2012

Dreamchipper is a blast from the past, an adventure for the original version of Shadowrun.  It is still a fun read and a fun adventure but a few additional pages with suggestions on ways to update and adapt it to the current edition and setting would not have been amiss.

Dreamchipper for Shadowrun written by James D. Long and published by Catalyst Game Labs (and originally published by FASA in 1989).  It is an 84-page PDF which reproduces the original FASA module.

Dreamchipper is an adventure set in 2050 (22 years before the default date of the current edition of Shadowrun) and one of the classic 1st edition modules for Shadowrun.   There is fiction setting the scene, notes on hiring the runners and then completing the mission, which is tracking down three experimental BTL (better than life) chips which involve taking them from the people currently using them.

It is a fun adventure and I have found memories of playing through back in the day.  But it would require a major overhaul to play it with the current edition of the rules, all the setting material would have to be adjusted, the NPCs restatted and so on.  So it is more of a nostalgia piece and source of inspiration than a usable scenario.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

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