Magic Weapons that Summon Things

31 March, 2012

Quinn Conklin came up with this delightful idea:

Arrow of Summoning I

Aura faint conjuration; CL 5th Slot none; Price 132 gp; Weight 1/10 lb

[Description] This +1 arrow is painted with an oscillating pattern of colours and has black fletching. If it strikes a foe so that it would normally deal damage, it instead conjures a creature from the summon nature’s ally l list next to the opponent. The summoned creature attacks all nearest foes until it is killed or 5 rounds elapse and it is dispelled.

[Construction] Requirements Craft Magic Arms and Armor, summon nature’s ally I; Cost 70 gp.

The summoned creature can immediately attack, the arrow transforming into the creature, attacking and then falling away to an adjacent space to continue fighting.

I thought this was a great idea, so I wanted to do some variants of it:

Viper Arrow

These foul magic items appear as jet black arrows with a smooth but slightly textured surface and a narrow but blunt head.

Viper Arrows are +2 arrows that inflicts only 1d4 damage plus the following poison: injury; save Fort DC 11; frequency 1/round for six rounds; effect 1d2 Con damage; cure 1 save.  Then it transformed into an augmented fiendish viper that continues to attack the target for the next six rounds.

Aura moderate conjuration; CL 6th
Slot none; Price 507; Weight 1/8 lb
Construction Requirements
Craft Magic Arms and Armor, poison, summon monster I, caster must have the Augment Summoning feat; Cost 250 + 7 for the arrow

Centipede Net

These vicious weapons were created by some cruel slaver-mage in the distant past, yet somehow knowledge of their making has never passed from the world.  These dark brown or black nets are made from the segmented bodies of inter-joined centipedes whose legs catch at and hook anyone caught by the net.

The Centipede Net is a +2 net that inflicts 1d4+1 points of non-lethal damage each round to any entangled by it.  It is also extremely difficult to escape, requiring a DC 25 Escape Artist check (a full-round action). The net has a hardness of 4 and 25 hit points and can be burst with a DC 28 Strength check (also a full-round action).  Anyone escaping the net by cutting or escape artistry will find that one of the segments has become a fiendish giant centipede and will pursue the escapee for five rounds, while one who burst free through raw strength will find 1d3 such creatures after them.

The centipede net will repair itself if damaged, being good as new a day later.  Further, it helps to fold itself so that if can be ready to be used in half the normal time.

Aura moderate conjuration and transmutation; CL 8th
Slot none; Price 23,820; Weight 6 lbs
Construction Requirements
Craft Magic Arms and Armor, bull’s strength, mending, summon monster II, unseen servant; Cost 11,750 + 320 for the net

Demon Death Dagger

These weapons are simple so as not to betray their sinister origins, their blades are simple steel and the hilt is leather wrapped bone.  The tang of the dagger is covered in abyssal script and the bone is human bone.The Demon Death Dagger is a +1 wounding dagger.  But once, just once, between every full moon it when it strikes, it can use the spilling blood to open a portal to the abyss.  The wound caused by this blow is a 1d4 bleed and requires either a Heal check of 25 or a to succeed on a caster level check against a DC of 18 with a cure spell to stop the bleeding.  Each round the bleed happens, a dretch demon is summoned.  The demons last for 2d4 rounds after the victim dies.  They rarely move to hasten the victim’s death, but will interfere with anyone trying to aid them.

Aura strong conjuration and transmutation; CL 13th
Slot none; Price 25,302; Weight 1 lbs
Construction Requirements
Craft Magic Arms and Armor, bestow curse, summon monster VII; Cost 12,500 + 302 for the dagger


  1. Stopped in from A-Z. I’ll try back later for your A post. I might be a bit early. 🙂

  2. Oh, wow, those are cool items. Especially the last one. It would be very interesting to see that in action.

    Good luck with the a-to-z challenge!

  3. Nice! I can see these fitting in very nicely, especially in the hands of an evil sorcerer (or his henchmen).

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