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Review – Emerald City Knights, Chapter 1: The Aftermath

28 March, 2012

For new heroes, and new game masters, this is a good starting point for a superheroic campaign.  This adventure is nice as it touches on all of the primary types of scenes that can be used and provides a straightforward scenario to begin a team’s career.

Emerald City Knights, Chapter 1: The Aftermath is a 17-page PDF (15-pages if you remove the cover letter and OGL page) for the Mutants & Masterminds (3rd Edition) RPG written by Christopher McGlothlin and published by Green Ronin Publishing.  This is the second part of Green Ronin’s Emerald City Knights adventure line for M&M (the first installment Chapter 0 can be acquired free).

This follows the standard M&M layout, clean and easy to read with a variety of sidebars to clarify various points.  Several nice full color pieces, including one that illustrates all the villains.  Additionally HeroLab files for the four supervillains included.

This is a five-scene adventure arc with a mixture of action and combat scenes, a variety of people to meet and innocents to save, and ending on a cliffhanger (in the best comic tradition) that leads into the next adventure arc.  The heroes are given a chance to be heroic and rescue people, meet some of the movers and shakers of Emerald City and get to fight members of F.O.E. (the Fraternal Order of Evl).

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

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