Review – Emerald City Knights, Chapter 1: The Aftermath28 March, 2012
For new heroes, and new game masters, this is a good starting point for a superheroic campaign. This adventure is nice as it touches on all of the primary types of scenes that can be used and provides a straightforward scenario to begin a team’s career.
Emerald City Knights, Chapter 1: The Aftermath is a 17-page PDF (15-pages if you remove the cover letter and OGL page) for the Mutants & Masterminds (3rd Edition) RPG written by Christopher McGlothlin and published by Green Ronin Publishing. This is the second part of Green Ronin’s Emerald City Knights adventure line for M&M (the first installment Chapter 0 can be acquired free).
This follows the standard M&M layout, clean and easy to read with a variety of sidebars to clarify various points. Several nice full color pieces, including one that illustrates all the villains. Additionally HeroLab files for the four supervillains included.
This is a five-scene adventure arc with a mixture of action and combat scenes, a variety of people to meet and innocents to save, and ending on a cliffhanger (in the best comic tradition) that leads into the next adventure arc. The heroes are given a chance to be heroic and rescue people, meet some of the movers and shakers of Emerald City and get to fight members of F.O.E. (the Fraternal Order of Evl).
Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.