Tuesday Magic Item – Duckling Seeds27 March, 2012
“With these wonders, you need never fear being hungry,” the traveling magician-merchant said, displaying a handful of white seeds. With a flourish, he tossed them into a muddy patch by the village’s pond.
With a popping noise, soon followed by high pitched cries, half a dozen duckling appeared in the mud patch chirping away. The magician-merchant tossed them a handful of grain which they devoured and began casting around for their own food. “Within a week, they will be large enough to eat. The seed that created them will last forever as long as they are properly stored. These six, I give to your village as a gift, the seeds will be on sale until I leave in the morning.”
These white and brown seeds look like tiny eggs. They are triggered by casting them onto any patch of damp ground. They are usually kept in wax sealed jars or oilcloth bags, tied tightly shut.
A handful of duckling seeds will become 2d6 ducklings the round after they are cast to the ground. The ducklings are normal in all respects except that they mature to adulthood in a week if given access to sufficient food. The only problems with the ducks produced from the seeds is that half of them are sterile.
Aura moderate conjuration; CL 7th
Slot none; Price 50; Weight .25 per handful
Brew Potion or Craft Wondrous Item, summon nature’s ally II, creator must have the extend spell metamagic feat; Cost 25
Notes: My neighbor at work acquired some duckling and their peepings inspired this item. I welcome seeing what clever uses people can come up with for these.
Photo by Bill Tyne and used under a Creative Commons Attribution-ShareAlike 2.0 Generic license.