Answering Ten Questions from the Barking Alien

31 January, 2012

A variety of GM playstyle questions.

1) What is the most common type of environment or terrain encountered thus far in your current or most recent campaign?

Not really been a consistent theme, but they keep returning to the Complex which has a bit of a classic weird dungeon vibe to it.

2) What is the most exotic or unusual environment or terrain encountered thus far in your current or most recent campaign?

Well, the Complex, it is a place of interlocking tunnels so large that none of the characters has explored more than half of it and it is being expanded by the army of insects that live inside it.  Everything serves the mysterious Pattern which has not been explained beyond its goal to bring order.

3) What environment or terrain type have you never used but always wanted to? Why haven’t you?

Underwater, the complexities of the three dimensional movement along with the other issues make me fear that it will either be too complex or not seem ‘real’ enough.

4) Do you have a combat rule or mechanic from another game system you are using in the game system you currently play, played recently or generally play?

One of the things 4e D&D got right was that healing brings you to zero HPs and up from there, I totally stole that for my campaign.

5) In your opinion, what genre has received too little attention in regards to RPGs based on that subject?

Hmm.  I have yet to see a steampunk game that caught my imagination or a good modern/near future game.

6) If a quality RPG on the aforementioned neglected genre came out tomorrow, what would make you buy it? What would prevent you from buying it?

Not having time or the right group to play it with.

7) Do you find it easier to learn the rules of a game by reading the rule book or by sitting down and just playing it?

Playing it by far, though some rules (like Dogs in the Vineyard) have an mechanic that is so blindingly brilliant that I grasp it immediately.

8) Name a currently available artist not normally associated with RPGs who you’d love to see do some RPG work.

Ron Randall, who has worked in the comics field for years and is a really nice guy.

9) What one book, movie, video, etc. that is not an RPG that you think should be.

The Twenty Palaces series by Harry Connolly, dangerous urban horror.

10) Can you think of an RPG you’ve run or played in which the GM (be it you or someone else) used/referenced non-game related books to run the campaign more often then game related books?

Just about any game run by my wife, Laura, she is far more interesting in character and culture than rules.

From the Barking Alien‘s Q&A post.

One comment

  1. Yay! A participant!

    Thank you for finding the questions worthy of answering.

    From just the small glimpse into your campaign afforded by the first two questions it sounds intriguing. Also, a thumbs up for Dogs in The Vinyard! Hooray!

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