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Elves of the Sea of Stars

6 January, 2012

Elves (Earthkine)

The Elves almost died out as a race following the Sundering, they are deeply tied to the world and many fell sick or died when the world shattered.  With the loss of their divine patrons there was little to do to heal and comfort those who fell and many never recovered.  Even today, they live under the curse of the Sundering, every elf child born is born without something.  For some, it is something physical, a finger or an eye, sometime it is something metaphysical, an inability to sing or to perceive the color red, but they are all missing something . . . like the world itself, they are forever incomplete.

The elves may have wished to oppose the domination of the dragons, but many of their finest wizards and most powerful sorcerers had already perished before the Sundering broke them further.  The weakening of their race in the aftermath eliminated them as a threat as far as the dragons were concerned.  Slowly, the elven race has recovered but it has remained a shadow of what it once was.

Personality: Elves are self-possessed, confident and, occasionally, arrogant.  Apart from the dragons, the elves are the longest lived race and this gives them a unique perspective.  Most elves plan for the long term, not what will be most beneficial next season but what will benefit them the most in a decade or more.  They have a deep and rich culture which they are proud of, though they rarely share any of their secrets.

Elves expect their adults to be capable of self-sufficiency even if they have no intention of being so.  Though this has become more difficult since the sundering.

Physical Description: Elves are tall and slender with luxurious hair and brilliant eyes, usually sharp featured with distinctive ears.  Elves are graceful and many find them beautiful.  But they are but pale reflections of what they were before the Sundering, or so their legends say.

Relations: The elves tend to be prickly in their relationships with outsiders, most of them feel they are due more respect then they now receive.  They have sought to repair their often fraught relations with the dwarves since the Sundering to preserve ancient knowledge with mixed results.  Their relation with the dragons are ofttimes difficult as the elves worry that they are treated more as pets than as equals.

Some elves are isolationist and prefer not to deal with non-elves any more then needed.

Alignment: The elves still consider themselves aligned with nature and the old ways, even in the new changed world.  The majority of the elves hold tradition tight and close to their heart though most are strong individualists.  A few quietly bristle under the gaze of the Draconic Imperium and seek places shadowed from the dragons’ gaze.

Elven Lands: Elves prefer areas of rich with vegetation, usually forests.  As the elves are tied to the land is ways incomprehensible to other races, their settlements and homes often mix living plants in their constructions in various ways.

Some elven communities make their homes in areas that have suffered from unusual ecological disasters from the Sundering seeking to redeem and restore them.

Religion: The elves revere nature in general and many maintain shrines to their ancestors.  A strong, and concealed, thread of the ancestor worship is tied to the dead gods of the elves who are viewed as the ultimate progenitors of the elven people.

Language: Elves speak one of the many dialects of elven as well as the Imperial Tongue at the very least.  Given their long lifespan, they often master the local languages around their home.

Names: Elven names are often exceedingly complex tying together descriptive element of the elf’s personality and spirit.  These name are usually shortened when dealing with outsiders who would not understand or appreciate their intricacies.

The kinlines of the elves are aligned with the great trees, such as ash, oak, and willow, with the houses and families aligned with individual plants.  Leading to family names such as Ashrose, Oakmint, Willowlilly and so on.

Adventurers: Due to their unique lack, many elves feel the need to travel and try and find something to compensate for their flawed whole.  Others seek lost elven artifacts and legends to assist in the rebuilding of the elven ways.

The elves remain shaken from the Sundering, their long lives give them time to plan, but also a tendency to prevaricate.  A response to the Sundering has been long in coming and the geographical isolation of the elves has led them to adopt different solutions to the problems facing their race.  Debate and communication among the elves continue, but the various factions seem to be drawing further apart.

The major factions are:

Hybrids, are the most extroverted of the elves, actively seeking to engage the outside world.  They ‘adopt’ human communities and teach them elven ways.  The hybrid gain their name from their propagation of elven/human interbreeding (elven fathered that is, they still believe that the elven line must be maintained).

Dragonflowers are hybrids who believe that the future of the elven race is tied to that of the dragons and actively seek to interbreed with the dragons producing shadowelves.  These elves are closely tied to the Draconic house Shel’liochassa.

Preparers refuse to accept the changes wrought upon the world and they actively seek to repair the damage dealt by the Sundering and prepare for the return of the elven gods to the world when “all will be put right”.  They see half-elves as useful agents for the moment and foot soldiers for the time when the gods returns.

Pruners are a group within the Preparers who fear that the gods will not return unless the elven traditions and bloodlines are kept pure.  They actively eliminate half-elves and discourage elven hybridization.

Tenders are the largest of the elven factions, they have essentially accepted the status quo and try to ensure that the elven race does not lose any more, of anything, territory, knowledge, numbers.  Tenders are uncertain on the role of half-elves, preferring them over humans, they tend to be a bit distant while still relying upon them for dealings with the outside world.

Woodwalls are the extremists of the Tender faction, aiming for total isolation from the outside world.  While they know this is not possible, they do their very best.

Notes: The subject of elves has been one of the consistent points of discussion in the gaming circles, so I thought I would show how elves fit into the Sea of Stars.  For their game mechanics, go here.

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