Review – Road of the Dead

4 December, 2011

Superb layout and support transforms a basic genre scenario into a strong and easy to use adventure.  Raging Swan has done excellent work with Road of the Dead.

Road of the Dead: A Pathfinder Roleplaying Game adventure for 3rd level PCs is a 51-page PDF (47-pages if you remove the covers and OGL page) written by Creighton Broadhurst and published by Raging Swan Press.  This is part of Raging Swan’s Lonely Coast setting but it is designed to be easily adaptable to other settings.

The layout is a standard page with two columns in a smallish font, which can occasionally be difficult to read but packs in a lot of information.  The interior art is sparse but good and there are a set of nine player’s handouts illustrating either the physical layout of the adventure (art and map section) or the two magic items found.  Six pre-generated characters are also included.

The adventure is very well laid out with explanations of the encounter, trap and creature blocks that are used in this product.  The adventure is a strait forward exploration of a monument of a forgotten race scenario, but a superb version of the well-used trope.  Each encounter area has its own players’ handout with both art and a map of the area on it, quite brilliant.  The locations are interesting and the combats challenging.  Suggestions for further adventure (and two encounters for them) are included.

Beyond the adventure itself there are three new monsters (all demons), a new disease, a new weapon and two new magic items, all of which will be encountered in the adventure, naturally.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.


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