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Prison of the Mind Curse

28 February, 2011

“What is wrong with the judge?” whispered the maid.

“I do not know,” answered his valet.  “I am used to him brooding but not being distracted.”

“And he looks so haunted.  I am sure he has lost weight.  He hardly touches his meals.”

“Stop gossiping about your betters and get back to work,” ordered the butler, but he too was worried about the dark turn their master had taken.

Prison of the Mind Curse

This vengeance curse is used by those who have been imprisoned for years to punish those that forced them there.Jail Cellphoto © 2005 Casey Serin | more info (via: Wylio)

The curse causes the victim when his mind wander, he finds himself in a daydream of imprisonment.  Usually, it is in a plain, featureless cell, with distant light filtering in.  Those who have inner demons will find their jail slowly shaping to meet their expectation be that other prisoners, torture or whatever their mind finds suitable for their own punishment.  The victim is instantly snapped out of this daydream (or daynightmare as the case may be) by being touched or any loud noise or similar action.  Only by constant effort and focus can the visions of jail be kept at bay and that is not as easy as it sounds . . .

The only thing that will bring release from the curse is freeing those that have been unjustly imprisoned (or the forgiveness of the one who cast the curse).  Each person freed from unjust imprisonment, and it cannot be someone the victim has thrown into jail just to free, gives them a week free from the prison of the mind.  When they have freed as many people as the years the caster of curse was incarcerated, or twice that in the case of an unjustly imprisoned caster, the curse is broken.

To cast this curse, one must gather pieces from no less than three places of imprisonment, a handful of grave earth from an innocent man who died unjustly at the hands of the legitimate authorities and a drop of the caster’s own blood.  These must be mixed and then buried either under a gallows or at a crossroad on the night of a new moon.  Once this is done, the next time the caster sees their victim they must only say, “Let you be imprisoned as you imprisoned me” and the curse will take effect.

Pathfinder Game Effects:
Prison of the Mind Curse
School necromancy (curse) [vengeance]; Level curse 5
Components V, S, M (a link of chain)
Casting Time 1 action
Range Close (25 ft. + 5 ft./2 levels)
Target One named target
Duration Permanent but see above.
Saving Throw None; Spell Resistance No

See casting notes above for use by non-spell casters.  When cast by a non-spell caster, it has an effective caster level of the curse caster’s level plus their Charisma or Wisdom modifier (whichever is higher) with a minimum of 7.  Non-spell casters take 1d6 points of each Constitution and Charisma damage when casting this spell (reduced to 1d4 if they were unjustly imprisoned).

The description above describes the effects, mechanically if the victim suffers a -4 to Perception checks and prone to fatigue by the end of the day (Will save to avoid).  Those with inner demons, who inflict terrible punishments upon themselves, must make a Will save every week or suffer 1d3 point of damage to a random ability, any magical attempt to heal that ability damage must success in a caster level check opposed by the caster of the curse.

Spell-casters use their caster level to represent the number of “years of incarceration” that must be overcome to end the curse and suffer 1d3 point of each Constitution and Charisma damage when casting this spell.

Notes: Figured I should have at least one proper curse before the month was up.

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