Review – The Genius Guide to: Races of Hoof and Horn

21 June, 2010

The Genius Guide to: Races of Hoof and Horn is a 13-page PDF (12-pages if you remove the credits/OGL page) for the Pathfinder RPG written by Owen K. C. Stephens and published by Super Genius Game.  This is part of Super Genius Games’ Genius Guide line.

The layout is a screen-friendly landscape design, with cover art and 1-column on the first page and three columns on the rest.  The races are in the standard Pathfinder format for such.  The art is mixed full color and black and white and gives some idea of what the races involved look like.

Races of Hoof and Horn begins by talking about how that fantasy games need more fantastic -in the sense of promoting a vision beyond the ordinary- things in them, and dwarves and elves have become very standard.  The three races here are design to bring more wonder into campaign worlds, an idea I am highly supportive of.

The three races are:

Asteron, a warrior race, naturally armed with horns and toughness.  Given a clever origin story, they can easily fit into an ongoing campaign.  They are very much designed to be effective as combatants and their four racial feats mostly build on that idea.

Lapith, are a magically created bloodline that has the ability to shift between bipedal and centauroid forms.  Their history has left them as tragic outsiders, rarely accepted but always seeking.  It interesting race that is caught between various pulls.  Their six racial feats mostly enhance their abilities in their centauroid form.

Pipers, the children of satyrs, an odd and rare subrace literally dependant on music.  Quite fascinating and intriguing, their talents also focus on music and, to a lesser extent, magic.  The five Piper racial feats focus primarily on enhancing their ability to use music and perform in various ways.

Each of the races gets a solid origin story as well as a short discussion of other ways they can be adapted to fit into a campaign.  The product wraps up with a discussion of ways to make natural weapons magical.  A minor cultural special magic item or two would have rounded this out nicely, but still, everything needed for play is here.

If you are interested in incorporating some fanatical races in your campaign, and those with hooves or horns interest you, give this product a look.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

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