Tuesday Magic Item – Dragon-Spine Maul

15 June, 2010

Swinging his maul as though threshing grain, the Son of War drove through the unfortunate conscripts before crashing into the Honor Guard of the Lord of Nevix.  Shields and armor were rent asunder before his mighty assault and only the sword of Ghevual the Grey, the lord’s personal bodyguard, was able to stop the Son’s rampage along with his life.  For a moment all was quiet . . . Until the second Son of War began his charge.

Dragon-Spine Maul

These weapons are rare, which is not surprising as their striking head is made from the carved vertebra of a dragon etched with runes and placed on a steel alloy shaft.  They were originally the exclusive property of the Heartrippers of the Sons of War, an extremely martial religious order dedicated to proving themselves in combat against the strongest foes in the world.  The Heartrippers were wiped out during the great struggle where they found that one on one, the dragons did have the upper hand.  A handful of their weapons survived as did a very few works describing how they were made.

The Dragon-Spine Maul is a +2 wicked maul (treat as a great axe except it inflicts bludgeoning damage).  Its wielder is instilled with a sense of purpose and strength, gaining a +1 morale bonus to Will saves against mind-affecting effects raised to +3 against fear.  When the wielder kills a foe with the Dragon-Spine Maul he gains temporary hit points equal to the hid dice of the slain foe, these temporary hit point stack with themselves and last for an hour.

Once a day, by naming a foe (by shouting their name to the heavens and gesturing mightily) within line of sight the wielder may invoke the Brand of the Sons of War.  While doing nothing but trying to reach and slay that branded foe, the wielder gains: +2 shield bonus to Armor Class (as the maul deflects attacks), a +10′ enhancement bonus to ground movement and +5 enhancement bonus to Acrobatic checks and a number of temporary hit points equal to twice the hit dice of the named foe.  These bonuses last for an hour or until the foe is slain.  The subject of the Brand knows that they have been targeted and cannot fail a Perception check to spot the wielder while the Brand is active.  A Brand of the Sons of War may not be invoked against a foe already Branded.

Aura strong evocation and necrourgy; CL 11th
Slot none; Price 35,000; Weight 15 lbs
Requirements Craft Magic Arms and Armor, death knell, prayer, quest, shield of faith; Cost 17,500 (+1,400 xp for D&D)


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