New Spell – Prince of Leaves

22 April, 2010

Inspired by the Fairy Tale Spell Names at Telecanter’s Receding Rules.

Timbur the Bold stepped out of the forest, his fine clothes now wrapped in living leaves and his skin appearing as polished oak.  “Halt!  This forest and its people are under my protection.”   A bolt struck him, tearing off a leaf but barely marring his skin.  “Do not try my patience.”  Behind him a wedge of boards formed up on his left and a pack of wolves on his right.  “This is your last chance to leave without bloodshed.”

The Prince of Leaves

School transmutation [fey, plant, spring, summer]; Level Drd 4, Sor/Wiz 5
Components V, S, DF or M (acorns or other seeds from a fey tree)
Casting Time 1 minute
Range touch
Target one living creature touched
Duration One hour plus 10 minutes per level
Saving Throw none; Spell Resistance yes (harmless)

Calling upon the power and blessings of the fey Court of either Spring or Summer and armors the subject in leaves and transforms their skin into a dense and flexible bark for the duration of the spell.  While under this enchantment and within the woods, their senses are heightened and they become as one with the forest.

This spell transforms the subject’s body, gifting the subject with the strength and durability of the trees. The subject gains damage reduction 3/magic and slashing.  The subject is immune to deafness and drowning, gains a +4 bonus to saves against disease, poison and effects that daze or stun, and critical hits and sneak attacks against the subject are negated 50% of the time. The subject gains Resistance to Acid, Cold and Electricity 5.

The subject gains a +2 enhancement bonus to Strength and their unarmed attacks deals damage equal to a heavy mace sized for you (1d8 for Medium characters or 1d6 for Small one) and you are considered armed when making unarmed attacks.

The subject gains a +10 foot enhancement bonus to their ground speed and may move through any sort of undergrowth (such as overgrown areas, brambles and similar terrain) at normal speed and without taking damage or suffering any other impairment.  While in the wilderness, the subject gains a +4 enhancement bonus to all Perception checks.

Lastly, if the Court of Spring’s power was called upon when casting this spell, the subject gains Fast Healing at the rate of 2 hit points per minute.  If the Court of Summer was asked for aid, the subject gains a +2 enhancement bonus to Charisma and the ability to speak to animals (as the spell) for the duration.

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