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New Feat – Pankration (Martial Art)

8 March, 2010

The Ancient Greeks practiced various forms of unarmed combat, wresting, early boxing and the vicious style known as PankrationPankration is built around grappling leading to take down, joint locks (and breaks) and choke holds.  It is an extremely brutal and effective martial art.  Naturally, when I rebuilt my Ancient Greece-styled campaign many years ago (into 3rd edition), I wanted to include it.

Pankraton (Combat)
You are skilled in the no-holds-barred style of unarmed combat that is Pankraton (“all-powerful”).  Pankraton focuses on holds and joint locks as well as strikes.

Prerequisites: Improved Unarmed Combat and any one of: Improved Bull Rush, Improved Grapple or Improved Trip.

Benefit: Your unarmed damage is increased to 1D6 (1D4 for small characters) and you can choose to deal normal damage at no penalty.  You have the same option to deal normal or nonlethal damage when engaged in grappling combat.

You also you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.  Combined with the Improved Grapple feat, you gain a total of +3 to the grapple checks and CMD against being grappled.

Notes:  Obviously, this is a quite simplified version of the actual skills involved.  But still a useful feat if unarmed combat is your focus.

You can learn more about Pankration at wikipedia.

To see a prestige class using pankraton, see the Pankraton Master.

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