New Magic Item – Gluttony’s Gift

4 December, 2009

This idea struck me on my way to work this morning and it has taken sometime to work out . . .

The chief enforcer of the Black Mace Gang was a massive man.  We watched him tear through an entire large roasted fowl while waiting for his challenger to warm up.    The fight was short and brutal, the enforcer’s thick build seemed to absorb any blow thrown at him.  While his mace cracked the paving stones when it missed, there was such force behind it.  Finally the mace caught the challenger a solid blow to the chest and it was all over.  And the first thing the enforcer did?  Grabbed a loaf of bread and consumed it, even though his hands were flecked with blood.  A terrible and dangerous man.

Gluttony’s Gift

These items appear as a simple clasp or buckle inscribed with the motto “Eat Well.”  The clasp or buckle when attached to an item of clothing, cloak, belt, or such, will insure that item always fit the wearer properly and, additionally, it is never stained by spilled or dropped food and drink.

Once Gluttony’s Gift is put on, the wearer finds that they can eat any amount of food and safely eat food that has spoiled.  Additionally, for each seven and a half pounds (3.5 kilos) of food the wearer eats he gains one Glutton Point, luxury foods and delicacies count as three times their weight for the purpose of generating Glutton Points, while magically created food does not count at all.  Glutton Points may be spent in the following ways:

•    Blubbery Defense, for each point spent the wearer gains +1 Natural Armor for one minute, a number of points up to the wearer’s Constitution bonus (minimum 1) may be spent on this and it may not be used again until the previous usage has ended.  While this power is active, the wearer gains a +1 bonus to Fortitude saves.
•    Invigoration, each point spent heals 1d8+2 points of damage (up to three points may be spent at one time) and the wearer gains a +1 bonus to Reflex saves until the end of the next round.
•    Purging Toxins, for five points the glutton may cast Remove Disease or Neutralize Poison on himself as a 7th level caster.
•    Strength of the Glutton, for five points the glutton gains the effect of Bull’s Strength as cast by a 5th level caster.  While this power is active, the wearer gains a +1 bonus to Will saves.

Glutton Points may only be spent once a round as a swift action.  Unused Glutton Points are consumed at the rate of one point per half hour.

Once the wearer has used any of the abilities of Gluttony’s Gift they suffer from the Glutton’s Lament and never feel sated no matter how much they eat, existing in a constant state of at least low-level hunger except when they are actually eating food.  The abilities of the Gift are lost if it is no longer worn, but once subject to the Glutton’s Lament, the only way to break the curse (apart from magic) is to fast for thirty days.

Aura moderate transmutation; CL 7th
Slot belt, neck or shoulder; Price 6,600; Weight
Requirements Create Wondrous Items, Bull’s Strength, Cure Serious Wounds, Neutralize Poison, Purify Food and Drink Remove Disease; Cost 3,300 (+264 xp for D&D)

Notes: Another difficult item to price as it uses a very unusual “charging” structure.  Powerful but limited at the same time and comes with its own minor curse.

I hope to be able to work through items for all of the seven deadly sins before the month is out . . .


  1. Hmmm … I haven’t suggested any thing for year’s, and don’t know the systembut Pride seems easyish …

    If one assumes the the cursed item gives whoever’s wearing it a sizeable bonus on one or two particular skills, along with some sort of positive reputation at being good at the skill.

    Matched with a curse that shortens their temper, forcing them to fight or argue with any who feel themselves superior at the skill in question; a thief trying to out-burgle a rival, a wizard forced to out-research a rival’s spells and so on.

    Does that help?

    Or even make sense?

  2. Actually, it strikes me that Sloth could well be represented by a semi-cursed blanket or pillow.

    One that grant’s some form of rapid healing, but only lets the sleeper awaken only if specific conditions are matched; a specific phrase must be used, or the sleeper can only be awoken, at noon.

    It’s when you get to lust that thing’s will get bizarre … !!

  3. Envy’s Gift seems like a fun one. Perhaps it could function somewhat like a spellthief? Perhaps the catch is, you are compulsed to steal spells from known casters (including allies).

    Lust seems easy but you should take care to consider your group while using it. Lots of sensual detail and forced lustful encounters can be more awkward than amusing in some circles.

    • Interesting idea. The other six items are all still very nebulous ideas. However, they will all have alliterative names. I think avarice will be next.

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