Posts Tagged ‘Meta’

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Suddenly February with a look back over January.

1 February, 2014

How is it February already?  The first month of 21014 already over and it was a chilly one for us, we hope your January was good and productive.

February gets its name from Latin term februum, which means purification, via the purification ritual Februa performed at this time of year.  The Romans considered February an ill-fortuned month which is why they set it  shorter than the others.   For this month we return to the theme 0f curses, cursed items, ill-fortune and, perhaps, defense against such terrible things.  As usual, suggestions, comments and ideas are welcome.

I am working on my introductory adventure for the Sea of Stars Campaign Setting Kickstarter and hope to playtest it this month.

What was published on the journal in January, 2014:

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Where did September go? October already! Ack!

30 September, 2013

October begins tomorrow, the eighth month of the Roman Calendar (thus that ‘Oct’ part of the name)  and tenth of ours.  It seems the Romans had no special association for October beyond Autumn, but we have Halloween at the end, so this month the Sea of Stars Design Journal will have Monsters as our theme as has become traditional for October.

If you have ideas for Monsters or horror theme you wish to see discussed here, let me know (here or in the sadly neglected forums) and I will try to make it happen.  However, I have been contracted to write an adventure (more details as allowed) which is due in Mid-October so that will be absorbing quite a bit of my time through mid-month.

September, 2013, saw the following posts on the journal:

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July ends and August begins

31 July, 2013

Shortly August begins. named after that arch-politician Augustus Caesar.   Not that we follow themes too closely here, but we will being looking as personalities and persons this month.  If there is something you want to see, write a comment or post in the Sea of Stars forum.

I will be at GenCon this year, once again GMing the Legend of the Five Rings RPG for AEG.

July, 2013, saw the following articles here (and included my 1,000th post!):

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February already? And a look back over January.

1 February, 2013

The first month of 21013 just seemed to fly by!  We hope it has gone well for you.   Now we begin February, which gets its name from Latin term februum, which means purification, via the purification ritual Februa performed at this time of year.  The Romans considered February an ill-fortuned month which is why it is shorter than the others.   We return to the theme 0f curses, cursed items, ill-fortune and, perhaps, defense against such terrible things here in February.

As usual, suggestions, comments and ideas are welcome.

What was published on the journal in January, 2013:

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Into October, leaving September behind

1 October, 2012

October begins today, the eighth month of the Roman Calendar and tenth of ours.  It seems the Romans had no special association for October beyond Autumn, but we have Halloween at the end, so this month the Sea of Stars Design Journal will have Monsters as our theme as has become traditional for October.  I am also hoping to participate in this Month’s Horrible Blog Carnival

If you have ideas for Monsters or horror theme you wish to discuss, let me know (here or in the sadly neglected forums) and I will try to make it happen.

September saw the following posts on the journal:

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From January to February

1 February, 2012

As the first month of the new year draws to a close and we hope it has gone well for you.   Now we are almost into February, which gets its name from Latin term februum, which means purification, via the purification ritual Februa performed at this time of year.  The Romans considered it an ill-fortuned month which is why it is shorter than the others.   We return to the theme 0f curses, cursed items, ill-fortune and, perhaps, defense against such terrible things here in February.

As usual, suggestions, comments and ideas are welcome.

What was published on the journal in January, 2012:

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Game Theory – Moral Dilemmas: Arranged Marriages

26 December, 2011

I was watching the video of Emilie Autumn‘s Marry Me (mildly NSFW for language) and it brought this issue to mind as a possible source of conflict, challenge and adventure.

While marriage does not usually figure as one of the major themes of roleplaying games, it is an important facet of human life and culture and often a major component to the actions of people in a world.  As such, it deserves to be looked at as a source of both character development and adventure ideas.  First, we will look at arranged marriages.

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Campaign Stat Block – Pattern Seekers (Pathfinder)

21 December, 2011

Inspired by the Planejammer ChroniclesCampaign Stat Block for framing a campaign, I made my own (comments welcome).  And here is a filled version for the Pattern Seekers campaign:

Sea of Stars – Pattern Seekers

Gathered from across the Sea of Stars a motley group of venturers works to reestablish the mysterious Pattern which is said to restore order to the fractured world.

Setting: This will be set in the Sea of Stars and from the Complex, the characters will have access to rapid travel.
•    Continuity: Episodic with arcs.
•    Rating: PG in general, slavery and a few other unpleasant situation may be touched upon but will not be the focus of the campaign.
•    Style: Adventure, exploration and combat with occasion social situations.
•    Tone: Action-adventure.

Rules: Pathfinder with Sea of Stars house rules.
•    Firearms: No.
•    Psionics: You can use the psionics rules to represent another form of magic, but, in the end, it is just magic.
•    Other Outside Materials: Any Pathfinder-compatible material will be considered but will be subject to review.  But all ideas are welcome.

Characters: All Core and Expanded Pathfinder classes (except Gunslinger) and races (except for gnomes and halflings) are allowed, several Sea of Stars specific races are available.
•    Character History: A paragraph or two about who your character is and where they are from.
•    Starting Power Level: As per standard Sea of Stars character creation (3rd level to start).

Where do we Play?: Tyche’s Games, Thursday, 6-9ish PM.
•    Down Times: Players are welcome to have their character undertake tasks between games, communication via written note or email for such so it does not slow down our limited face to face gaming time.
•    Social Contract: We usually order food before the game starts as a group, but you are not required to partake of such.

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Septembers ends, Fall and October are upon us

30 September, 2011

Tomorrows begins October, the eighth month of the Roman Calendar and tenth of ours.  It seems the Romans had no special association for October beyond Autumn, but we have Halloween at the end, so  this month the Sea of Stars Design Journal will have Monsters as our theme as has become traditional for October.

If you have ideas for Monsters, let me know (here or in the sadly neglected forums) and I will try to make it happen.

September saw the following posts on the journal:

Read the rest of this entry ?

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My Non-GenCon gaming experiences this Weekend

8 August, 2011

I was not able to make it to GenCon this year, but a group of my gaming friends got together from all over (from as far away as Orlando and North Carolina) for some gaming of our own.   Over the last four days, I have played: Thunderstone, Family Business, two RPGs in playtest, Unknown Armies (with muppets, er, poppets to avoid copyright issues and to see a brief clip of our brave GM playing a Beaker-esque cop), Shab-al-Hiri Roach, AGON and Old School Hack

The characters that have flittered across my mind over this time have been:

Abhal Tesh, spacefaring tech (playtest 1).  ‘Mitch’, drunken failure (Unknown Armies).  Indigo Ecstasy, master of disguise and trans-dimensional agent of the Ascendant Radial Path (playtest 2).   Assistance Professor Arlington Jackson-Smythe, demon-roach possessed drama professor.   Xanthos the Argive, Greek hero and money man.  Raven, now evil-mutated elfin archer.

While not as gaming intensive as GenCon, it was a blast to hang out and game with old friends.

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